Last Week's Additions

As opposed to this week's offering, the songs released on January 29th were much more difficult. Here's our take on these songs.

Coheed and Cambria :: Ten Speed (Skilled Songs) 

Difficulty: This one is not trivial but also not incredibly frustrating. We did have to try it a couple times to get through it on hard. There is a nicely syncopated drum section near the end that is just as difficult when playing on hard as it is when playing on expert. The guitar on this one requires a lot of dexterity and reaching to pull off. 

Experience: This is a fun song to play and offers a lot of good complexity. We feel that the Coheed song that comes with Rock Band (Welcome Home) is more fun to play, but this is a nice complement. This is our pick of the week for this group.

Rank: 1


Rush :: Working Man (Challenging Songs) 

Difficulty: It's Rush. Nuf said? Ok, I could not do this on expert and had a difficult time on hard. I'm not afraid to admit it. There are plenty of complex fills and rolls on the drums. It is not only technically tough, but requires a bit of endurance as it's not a short song (7 minutes).

Experience: This song is long and hard. Certainly it is satisfying to complete this, and it could be more fun once mastered a bit better. Not one you would just jump into and hit the ground running on. 

Rank: 2


Smashing Pumpkins :: Siva (Skilled Songs) 

Difficulty: On expert this one is all over the place. It was difficult to get a hold of the rhythm on either guitar or drums, and we had to drop the difficulty in order to get through it even after multiple tries.

Experience: This one was more frustrating than fun, and playing it on lower difficulty wasn't really satisfying because of how different the song was from what we were given to play. 

Rank: 3

This Week's New Music
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  • Axbattler - Tuesday, February 5, 2008 - link

    Need for speed is not going to make you a better driver, Tekken won't make you a better martial artist, the various first person shooters will not make you a more efficient marine/commando (though people against violence in video games may differ). In fact, the aforementioned may well teach 'bad habits'.

    The time spent any of those games are probably put in the same category as watching TV, or most hobbies: unproductive, possibly wasteful, yet entertaining use of time. Now I would understand why you'd think that it's a waste of time if you've given the game a shot with an open mind and didn't enjoy it. I can say the same for Karate Bikini Babes (most atrocious control I've encountered this millennium). But from the sound of it, you formulated your opinion with much prejudice (when if you think about it, how is pressing a mouse button the same thing as firing a gun?), without even trying it.

    What I can say though, is that in the time of one afternoon, I can get a group of people visiting my place to have a blast at GH (Rock Band isn't here yet). Can't do the same with instruments. Yup, rhythm games are just games, and like every genre there will be people who enjoy them and those who don't. But it seems a bit silly to judge a game on it's appearance. I know more then a few who were skeptical about the DS and the Wii (controller) who are rather fervent converts.
  • yyrkoon - Wednesday, February 6, 2008 - link

    I think you completely missed my point. ALL games are a 'waste of time', but they do entertain. No one in their right frame of mind is going to go Rob a bank in GTA SA or some similar game, and then repeat that in real life. The same applies for any driving game, or whatever else.

    The point I was trying to make is that if done properly, something similar can be done on a console, or PC that will actually benefit people wanting to learn how to play a guitar, or other instrument.

    As for learning rhythm . . . you can do that any number of ways, none of which require the person to purchase $300 worth of garbage that will also teach you very bad instrumental habits. Besides that, you try duplicating pick harmonics in guitar hero . . . Finger tapping ? Fret slides ? The list goes on, and on.
  • Axbattler - Wednesday, February 6, 2008 - link

    I think you've missed the point that not everyone are interested picking up an instrument or start a band and play in a gig. Maybe you were looking for a guitar and/or drum simulator that will 'train' your guitar skills. Well, I wouldn't mind if someone come up with something like that. But that would be a learning application, with fun factor being secondary to learning factor.

    A game can be as realistic/unrealistic as the developers want to be, and should only be judged by its fun factor. It seems pretty clear that GH and RB have gained fans amongst gamers and musicians alike.
    Chances are, the so called garbage is entertaining enough for many that they would most likely spend more time at it having fun, than any rhythm exercise you care to propose. Incidentally, learning rhythm is most likely just an indirect benefit - just like a light gun may improve hand-eye coordination (yet do nothing to improve one's ability to shoot a real gun). People pay the price of administration for the many afternoon of fun to be had with a group of friend - anything else is a bonus.

    To be honest, I don't buy your bad instrument habits argument either. There are so many differences between a real guitar than the one used in those games (you've listed a few) that I would be rather surprised that someone would try their GH moves on a real guitar even by accident. I've known two who started GH before deciding to learn a real guitar and I can't subjectively say that GH has impaired their ability to play the real instrument. And the point is moot if the people never intended to pick up a real instrument in the first place.
  • twofiveone - Wednesday, February 6, 2008 - link

    These analogies are probably some of the more apt ones I've seen. I've tried Guitar Hero and Rock Band, mostly to humor friends.

    From the perspective of a professional musician, I find the GH and Rock Band games somewhat entertaining in a 'let's appeal to the lowest common denominator' kind of way.

    Although fun (sort of), these games are both fine examples of technology watering down people's perceptions of the kind of commitment it takes to be a competent, let alone professional musician, even in a rock band. GH and Rock Band provide yet another reason for people to find an excuse not to practice their instruments, because they are unable to get the immediate gratification via positive results they can in a video game.

    twofiveon
  • crimson117 - Wednesday, February 6, 2008 - link

    I've never played rock band, but I know that the one thing you can learn in guitar hero is rhythm. The actual control buttons are very limited to video game skill (they don't help you make chords or strum a real guitar), but learning to keep up with the rhythm of a song is a valuable skill that guitar hero can teach you, a skill that many musicians take for granted.
  • Cr0nJ0b - Tuesday, February 5, 2008 - link

    I want this for Wii
  • Houdani - Tuesday, February 5, 2008 - link

    Ditto, that. Oui Wii.

    With Rock Band, are all the instruments tied to the same difficulty level or can you mix the levels for each instrument to account for individual player skills?
  • slashbinslashbash - Tuesday, February 5, 2008 - link

    Every player can pick their difficulty independently of the others.

    I played Rock Band for the first time last night at a Super Bowl party.

    Guitar is overall easier than Guitar Hero, so if you're a GH player you will play to your same level or maybe a level higher -- although the Rock Band guitar has a very different "feel" and the different button configuration will drag you down for a while. Since you can use GH controllers for RB, though, you don't have to climb that learning curve until you want to. I grew to like the RB guitar quite a bit, it just feels nicer to use. First-timers will definitely want to start with Easy.

    Vocals are overall quite easy. I had no problem doing Hard on any song I chose, and my recommended "beginner" level is Medium (and I'm far from being a good vocalist!). I can't imagine what Easy would be like on vocals.

    Drums, wow. Definitely start out on Easy. I made my way up to Medium on most songs that I played, and Hard on a couple that were particularly easy (Weezer especially -- here's hoping for some more Weezer songs!). It is really REALLY difficult, if you've never done it before, to coordinate your hands and your foot. Actually, the "coordination" part (pedal and drumstick in unison) isn't hard, it's deciding whether to pedal or hit the pad or both. I found myself pedaling a lot when I wasn't supposed to, and also hitting the left pad when I was supposed to pedal. Also, the pedal can really start to hurt your shin if you're not used to exercising that part of your leg. The recommended method for kickdrumming is to always keep the pedal depressed, and only to lift up your foot right before you need to press it back down again; this will really help with the shin soreness, but it is hard to learn that behavior and it's easy to revert to the painful "hold your foot up all the time" mode.

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