Benchmarking Suite 2017

2017 CPU

For our Ryzen review, we are implementing our new CPU testing benchmark suite, fully scripted as of 2/17. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below. The tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider
Kraken
Octane
Web13
Web15

System Tests

PDF Opening
FCAT
3DPM v21
Dolphin v5.0
DigiCortex v1.20
Agisoft PS v1.0 

Rendering Tests

Corona
Blender 2.78.1
LuxMark CPU C++
LuxMark CPU OpenCL
POV-Ray
CB15 ST
CB15 MT

Encoding Tests

7-Zip
WinRAR
TrueCrypt
HandBrake 264-LQ
HandBrake 264-HQ
HandBrake 265-4K (reworked from Ryzen 7 review)

Office / Professional

PCMark8 
Chromium Compile (new for Ryzen 5)
SYSmark 2014 / SE

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
CB 11.5 ST / MT
CB 10 ST / MT

A side note - a couple of benchmarks (LuxMark) weren't fully 100% giving good data during testing. Need to go back and re-work this part of our testing.

2017 GPU

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

Civilization 6 (1080p Ultra, 4K Ultra)
Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
Shadow of Mordor (1080p Ultra, 4K Ultra)
Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
Rocket League (1080p Ultra, 4K Ultra)
Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

MSI GTX 1080 Gaming X 8G
ASUS GTX 1060 Strix 6G
Sapphire Nitro R9 Fury 4GB
Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

Civilization 6 (8K Ultra, 16K Lowest)
Ashes of the Singularity: Escalation* (8K Extreme, 16K Extreme)

These two benchmarks, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

*A note on Ashes. During our testing, the 2.2 update came through automatically, and broke our scripting methods due to a new splashscreen/popup. We worked to find a solution that worked one minute, and then stopped working 30 minutes later, and it was decided due to time limits that we'd look into the matter after the review.

Test Bed Setup and Hardware Benchmarking Performance: CPU System Tests
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  • lefty2 - Tuesday, April 11, 2017 - link

    Yeah, also with the RX 480 the i5 7400 scores better then i5 7600 (by a huge margin)! That makes no sense
  • sharrken - Wednesday, April 12, 2017 - link

    AdoredTV did a very interesting video about exactly this issue, called "Ryzen of the Tomb Raider". In pretty extensive testing they show that something is definitely wrong with Nvidia cards in DX12 on Tomb Raider.

    https://www.youtube.com/watch?v=0tfTZjugDeg

    On a Ryzen 1800X system, crossfire RX 480's beat out an overclocked Titan X, 90fps on the 480's and only 80fps on a Titan X - which is just ridiculously wrong when you look at the relative GPU power.

    Some other people have run more tests, and a similar thing is happening in The Division, so it seems highly likely that Nvidia has some strange issues somewhere along the line with DX12.

    https://www.reddit.com/r/Amd/comments/62n813/inspi...
  • milli - Wednesday, April 12, 2017 - link

    It's also happening in Battlefield 1, Deus Ex: MD & Total War: W.

    https://www.computerbase.de/2017-03/amd-ryzen-1800...

    Are nVidia drivers not detecting Ryzen CPU's correctly or is it foul play?
  • mdw9604 - Thursday, April 13, 2017 - link

    Poor AVX implementation /w AMD and the driver.
  • milli - Thursday, April 13, 2017 - link

    What has AVX to do with nVidia's DX12 drivers???
  • bug77 - Tuesday, April 11, 2017 - link

    Really great job not throwing intel power consumption in there for comparison. /s
  • Ian Cutress - Tuesday, April 11, 2017 - link

    Mainly because that part of the discussion was purely to do with CCX arrangement and core loading.

    But sure, because you asked so nicely. /s They've been added.
  • bug77 - Tuesday, April 11, 2017 - link

    Thanks.
  • Phiro69 - Tuesday, April 11, 2017 - link

    Could you comment on your Chromium Compile benchmark a bit; I'd like to use it as part of a pitch on why our compile farm needs replacing (e.g. "look what a $249 cpu can do").
    What OS did you build under, I'm guessing Windows 10 from your earlier statements in the full article?
    Did you follow these directions for the most part? https://chromium.googlesource.com/chromium/src/+/m...
    If so (and you used Windows 10), then you used Visual Studio? Which version and which license of VS?

    Thanks! Great review!
  • Ian Cutress - Tuesday, April 11, 2017 - link

    Win 10 x64 Pro v1607, Build 14393.953. VS Community 2015.3 with Win10 SDK. I bascially followed the instructions in that link. :)

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