Closing Thoughts

Unlike our normal GPU reviews, looking at multi-GPU scaling in particular is much more about the tests than it is architectures. With AMD and NVIDIA both using the same basic alternate frame rendering strategy, there's not a lot to separate the two on the technology side. Whether a game scales poorly or well has much more to do with the game than the GPU.

  Radeon HD 6970 GeForce GTX 580
GPUs 1->2 2->3 1->3 1->2 2->3 1->3
Average Avg. FPS Gain 185% 127% 236% 177% 121% 216%
Average Min. FPS Gain 196% 140% 274% 167% 85% 140%

In terms of average FPS gains for two GPUs, AMD has the advantage here. It’s not much of an advantage at under 10%, but it is mostly consistent. The same can be said for three GPU setups, where the average gain for a three GPU setup versus a two GPU setup nets AMD a 127% gain versus 121% for NVIDIA. The fact that the Radeon HD 6970 is normally the weaker card in a single-GPU configuration makes things all the more interesting though. Are we seeing AMD close the gap thanks to CPU bottlenecks, or are we really looking at an advantage for AMD’s CrossFire scaling? One thing is for certain, CrossFire scaling has gotten much better over the last year – at the start of 2010 these numbers would not have been nearly as close.

Overall the gains for SLI or CrossFire in a dual-GPU configuration are very good, which fits well with the fact that most users will never have more than two GPUs. Scaling is heavily game dependent, but on average it’s good enough that you’re getting your money’s worth from a second video card. Just don’t expect perfect scaling in more than a handful of games.

As for triple-GPU setups, the gains are decent, but on average it’s not nearly as good. A lot of this has to do with the fact that some games simply don’t scale beyond two GPUs at all – Civilization V always comes out as a loss, and the GPU-heavy Metro 2033 only makes limited gains at best. Under a one monitor setup it’s hard to tell if this is solely due to poor scaling or due to CPU limitations, but CPU limitations alone do not explain it all. There are a couple of cases where a triple-GPU setup makes sense when paired with a single monitor, particularly in the case of Crysis, but elsewhere framerates are quite high after the first two GPUs with little to gain from a 3rd GPU. I believe super sample anti-aliasing is the best argument for a triple-GPU setup with one monitor, but at the same time that restricts our GPU options to NVIDIA as they’re the only one with DX10/DX11 SSAA.

Minimum framerates with three GPUs does give us a reason to pause for a moment and ponder some things. For the games we do collect minimum framerate data for – Crysis and Battlefield: Bad Company 2 – AMD has a massive lead in minimum framerates. In practice I don’t completely agree with the numbers, and it’s unfortunate that most games don’t generate consistent enough minimum framerates to be useful. From the two games we do test AMD definitely has an advantage, but having watched and played a number of games I don’t believe this is consistent for every game. I suspect the games we can generate consistent data for are the ones that happen to favor the 6970, and likely because of the VRAM advantage at that.

Ultimately triple-GPU performance and scaling cannot be evaluated solely on a single monitor, which is why we won’t be stopping here. Later this month we’ll be looking at triple-GPU performance in a 3x1 multi-monitor configuration, which should allow us to put more than enough load on these setups to see what flies, what cracks under the pressure, and whether multi-GPU scaling can keep pace with such high resolutions. So until then, stay tuned.

Mass Effect 2, Wolfenstein, and Civ V Compute
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  • masterchi - Sunday, April 3, 2011 - link

    "Going from 1 GPU to 2 GPUs also gives AMD a minor advantage, with the average gain being 182% for NVIDIA versus 186% for AMD"

    This should be 78.6 and 87.7, respectively.
  • Ryan Smith - Sunday, April 3, 2011 - link

    To be clear, there I'm only including the average FPS (and not the min FPS) of all the games except HAWX (CPU limited). Performance is as the numbers indicate, 182% and 186% of a single card's performance respectively.
  • eddman - Sunday, April 3, 2011 - link

    Doesn't make sense. Are you saying that, for example, 580 SLI is 2.77 times faster than a single 580?
  • SagaciousFoo - Sunday, April 3, 2011 - link

    Think of it this way: A single 580 card is 100% performance. Two cards equals 186% performance. So the SLI setup is 14% shy of being 2x the performance of a single card.
  • AnnihilatorX - Sunday, April 3, 2011 - link

    This is typical percentile jargon. It's author's miss really.
    When you say 186% average gain, you mean 2.86 times the performance.
    When you say 86% average gain, you mean 186% the performance, and that's what you mean.
    The keyword gain there ais unecessary and misleading.

    80% increase -> x 1.8
    180% increase -> x 2.8
  • SlyNine - Sunday, April 3, 2011 - link

    Correct, it should read, 186% of (multiplication) a single card.

    But I am making the assumption that gain means addition.
  • DaFox - Sunday, April 3, 2011 - link

    That's unfortunately how it works when it come to multi GPU scaling. Ryan is just continuing the standard trend set by everyone else in the industry.
  • Bremen7000 - Sunday, April 3, 2011 - link

    No, he's just using misleading wording. The chart should either read "Performance: 186%" or "Performance gain: 86%", etc. This isn't hard.
  • sigmatau - Monday, April 4, 2011 - link

    The OP is correct. You cannot use "gain" and include the 100% of the first card. This is simple percentages.

    If I have one gallon of gas in my car and add one gallon, I gain 100%.

    I also have a total of 200% of what I had at the start.
  • Kaboose - Sunday, April 3, 2011 - link

    Finally, it has taken awhile but finally and thank you!!! Multi-monitor is exactly what we need in these reviews, especially the 6990 and 590 reviews.

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