Meet The GeForce GTX Titan X

Now that we’ve had a chance to look at the GM200 GPU at the heart of GTX Titan X, let’s take a look at the card itself.

From a design standpoint NVIDIA put together a very strong card with the original GTX Titan, combining a revised, magnesium-less version of their all-metal shroud with a high performance blower and vapor chamber assembly. The end result was a high performance 250W card that was quieter than some open-air cards, much quieter than a bunch of other blowers, and shiny to look at to boot. This design was further carried forward for the reference GTX 780 series, its stylings copied for the GTX Titan Z, and used with a cheaper cooling apparatus for the reference GTX 980.

For GTX Titan X, NVIDIA has opted to leave well enough alone, having made virtually no changes to the shroud or cooling apparatus. And truth be told it’s hard to fault NVIDIA right now, as this design remains the gold (well, aluminum) standard for a blower. Looks aside, after years of blowers that rattled, or were too loud, or didn’t cool discrete components very well, NVIDIA is sitting on a very solid design that I’m not really sure how anyone would top (but I’d love to see them try).

In any case, our favorite metal shroud is back once again. Composed of a cast aluminum housing and held together using a combination of rivets and screws, it’s as physically solid a shroud as we’ve ever seen. Meanwhile having already done a partial black dye job for GTX Titan Black and GTX 780 Ti – using black lettering a black-tinted polycarbonate window – NVIDIA has more or less completed the dye job by making the metal shroud itself almost completely black. What remains are aluminum accents and the Titan lettering (Titan, not Titan X, curiously enough) being unpainted aluminum as well. The card measures 10.5” long overall, which at this point is NVIDIA’s standard size for high-end GTX cards.

Drilling down we have the card’s primary cooling apparatus, composed of a nickel-tipped wedge-shaped heatsink and ringed radial fan. The heatsink itself is attached to the GPU via a copper vapor chamber, something that has been exclusive to GTX 780/Titan cards and provides the best possible heat transfer between the GPU and heatsink. Meanwhile the rest of the card is covered with a black aluminum baseplate, providing basic heatsink functionality for the VRMs and other components while also protecting them.

Finally at the bottom of the stack we have the card itself, complete with the GM200 GPU, VRAM chips, and various discrete components. Unlike the shroud and cooler, GM200’s PCB isn’t a complete carry-over from GK110, but it is none the less very similar with only a handful of changes made. This means we’re looking at the GPU and VRAM chips towards the front of the card, while the VRMs and other discrete components occupy the back. New specifically to GTX Titan X, NVIDIA has done some minor reworking to improve airflow to the discrete components and reduce temperatures, along with employing molded inductors.

As with GK110, NVIDIA still employs a 6+2 phase VRM design, with 6 phases for the GPU and another 2 for the VRAM. This means that GTX Titan X has a bit of power delivery headroom – NVIDIA allows the power limit to be increased by 10% to 275W – but hardcore overclockers will find that there isn’t an extreme amount of additional headroom to play with. Based on our sample the actual shipping voltage at the max boost clock is fairly low at 1.162v, so in non-TDP constrained scenarios there is some additional headroom through overvolting, up to 1.237v in the case of our sample.

In terms of overall design, the need to house 24 VRAM chips to get 12GB of VRAM means that the GTX Titan X has chips on the front as well as the back. Unlike the GTX 980 then, for this reason NVIDIA is once again back to skipping the backplate, leaving the back side of the card bare just as with the previous GTX Titan cards.

Moving on, in accordance with GTX Titan X’s 250W TDP and the reuse of the GTX Titan cooler, power delivery for the GTX Titan X is identical to its predecessors. This means a 6-pin and an 8-pin power connector at the top of the card, to provide up to 225W, with the final 75W coming from the PCIe slot. Interestingly the board does have another 8-pin PCIe connector position facing the rear of the card, but that goes unused for this specific GM200 card.

Meanwhile display I/O follows the same configuration we saw on GTX 980. This is 1x DL-DVI-I, 3x DisplayPort 1.2, and 1x HDMI 2.0, with a total limit of 4 displays. In the case of GTX Titan the DVI port is somewhat antiquated at this point – the card is generally overpowered for the relatively low maximum resolutions of DL-DVI – but on the other hand the HDMI 2.0 port is actually going to be of some value here since it means GTX Titan X can drive a 4K TV. Meanwhile if you have money to spare and need to drive more than a single 4K display, GTX Titan X also features a pair of SLI connectors for even more power.

In fact 4K will be a repeating theme for GTX Titan X, as this is one of the primary markets/use cases NVIDIA will be going after with the card. With GTX 980 generally good up to 2560x1440, the even more powerful GTX Titan X is best suited for 4K and VR, the two areas where GTX 980 came up short. In the case of 4K even a single GTX Titan X is going to struggle at times – we’re not at 60fps at 4K with a single GPU quite yet – but GTX Titan should be good enough for framerates between 30fps and 60fps at high quality settings. To fill the rest of the gap NVIDIA is also going to be promoting 4Kp60 G-Sync monitors alongside the GTX Titan X, as the 30-60fps range is where G-sync excels. And while G-sync can’t make up for lost frames it can take some of the bite out of sub-60fps framerates, making it a smoother/cleaner experience than it would otherwise be.

Longer term NVIDIA also sees the GTX Titan X as their most potent card for VR headsets., and they made sure that GTX Titan X was on the showfloor for GDC to drive a few of the major VR demos. Certainly VR will take just about whatever rendering power you can throw at it, if only in the name of reducing rendering latency. But overall we’re still very early in the game, especially with commercial VR headsets still being in development.

Finally, speaking of the long term, I wanted to hit upon the subject of the GTX Titan X’s 12GB of VRAM. With most other Maxwell cards already using 4Gb VRAM chips, the inclusion of 12GB of VRAM in NVIDIA’s flagship card was practically a given, especially since it doubles the 6GB of VRAM the original GTX Titan came with. At the same time however I’m curious to see just how long it takes for games to grow into this space. The original GTX Titan was fortunate enough to come out with 6GB right before the current-generation consoles launched, and with them their 8GB memory configurations, leading to a rather sudden jump in VRAM requirements that the GTX Titan was well positioned to handle. Much like 6GB in 2013, 12GB is overkill in 2015, but unlike the original GTX Titan I suspect 12GB will remain overkill for a much longer period of time, especially without a significant technology bump like the consoles to drive up VRAM requirements.

GM200 - All Graphics, Hold The Double Precision Our 2015 GPU Benchmark Suite & The Test
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  • garry355 - Tuesday, March 17, 2015 - link

    After some extensive tests, it turns out this video card has 11,5GB VRAM.
    Consumers beware!
  • H3ld3r - Tuesday, March 17, 2015 - link

    Does anyone have an idea how much profit margin/ manufacturing costs/ yields nvidia is making?
  • madwolfa - Wednesday, March 18, 2015 - link

    With 28mm process being so mature, I'd think the yields are pretty good...
  • deeps6x - Tuesday, March 17, 2015 - link

    Despite their ability to release the 980Ti at the same time as the Titan ex, we know they will try to milk the rich gamers as long as possible first. I just hope the Ti gets releases no more than 4 weeks from now and drives the price of the 980 down into mainstream levels.

    I'm in Canada right now and the cheapest GTX 970 I can find is $390 and the cheapest R9 290x is $340. GTX 980 is $660 for the cheapest one. (79 cent US buck)

    If Nvidia doesn't come out with reasonable pricing for it's mid-range and high-end cards, they WILL start to lose market share to AMD. Dammit.
  • Yojimbo - Wednesday, March 18, 2015 - link

    Ideally they want to rely on using chips that couldn't perform well enough to reach the Titan bin for the 980Ti, otherwise they are wasting the potential of those chips. That means making and selling enough Titans and Quadros to produce a large enough supply of the lower-binned chips. So unless they are having yield problems, it makes sense they come out with products based on the fully-enabled chip first and then begin to introduce lower-specified chips later.

    As far as losing market share, they are well aware of how things are selling, and if people aren't choosing to buy cards with their chips over the competition's at the current price, they will lower the price or offer incentives. Right now NVIDIA is selling newer, quieter, more efficient chips against AMD's older, louder, less efficient chips so they are able to charge a premium.
  • HisDivineOrder - Tuesday, March 17, 2015 - link

    I really wish nVidia would allow 8GB versions of the 980. I think most of us wouldn't mind some of those 7GB versions of the 970, either.

    Either would be a lot more bang for your buck than this expensive, if admittedly awesome, card.
  • althaz - Tuesday, March 17, 2015 - link

    Ryan, this sentence bugged me: "In other words this is the “purist” flagship graphics GPU in 9 years."

    Either you meant "purest" or you meant "...this is the first "purist" flagship grahics..."

    Otherwise, great article :).
  • Ryan Smith - Tuesday, March 17, 2015 - link

    This is why Microsoft Word cannot be trusted...

    Fixed, thanks!
  • pvgg - Tuesday, March 17, 2015 - link

    This on time review is interesting and this Titan is all well and good, but I'm still waiting on the review of the card that must people can actually buy. The 960 one. Or, at least, to see it added to the gpu bench tool..
  • pvgg - Tuesday, March 17, 2015 - link

    *most people

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