Kaveri and Counting Cores

With the move towards highly integrated SoCs we've seen a variety of approaches to core counts. Apple, Intel and Qualcomm still count CPU cores when advertising an SoC. For Apple and Qualcomm that's partially because neither company is particularly fond of disclosing the configuration of their GPUs. More recently, NVIDIA took the somewhat insane stance of counting GPU CUDA cores on its Tegra K1 SoC. Motorola on the other hand opted for the bizarre choice of aggregating CPU, GPU and off-die companion processors with the X8 platform in its Moto X smartphone. Eventually we will have to find a way to characterize these highly integrated SoCs, particularly when the majority of applications actually depend on/leverage both CPU and GPU cores.

AMD finds itself in a unique position with Kaveri where it has a truly unified CPU/GPU architecture and needs to establish a new nomenclature for use in the future. With 47% of the Kaveri die dedicated for GPU use, and an architecture that treats both CPU and GPU as equals, I can understand AMD's desire to talk about the number of total cores on the APU.

AMD settled on the term "Compute Core", which can refer to either an x86 (or maybe eventually ARM) CPU core or a GCN compute unit. The breakdown is as follows:

  • Each thread on a CPU is a Compute Core
  • Each Compute Unit on the IGP is a Compute Core
  • Total Compute Cores = CPU Compute Cores + IGP Compute Cores

This means that the high end SKU, the A10-7850K will have a total of 12 compute cores: four from the CPU (two Steamroller modules supporting four threads) and eight from the IGP (due to eight compute units from the R7 graphics).

There are some qualifications to be made on this front. Technically, AMD is correct – each compute unit in the IGP and each thread on the CPU can run separate code. The Hawaii GCN architecture can spawn as many kernels as compute units, whereas a couple of generations ago we were restricted to one compute kernel on the GPU at once (merely with blocks of work being split across the CUs). However, clearly these 12 compute units are not equivalent: a programmer will still have to write code for the CPU and GPU specifically in order to use all the processing power available.

Whenever AMD (or partners) are to promote the new APUs, AMD tells us clearly that two sets of numbers should be quoted in reference to the Compute Cores – the total, and the breakdown of CPU/GPU on the APU. Thus this would mean that the A10-7850K APU would be marketed at a “12 Compute Core” device, with “(4 CPU + 8 GPU)” following immediately after. I applaud AMD's decision to not obfuscate the internal configuration of its APUs. This approach seems to be the most sensible if it wants to tout the total processing power of the APU as well as tell those users who understand a bit more what the actual configuration of the SoC is. The biggest issue is how to address the users who automatically assume that more cores == better. The root of this problem is very similar to the old PR-rating debates of the Athlon XP. Explaining to end users the intracacies of CPU/GPU programming is really no different than explaining why IPC * frequency matters more than absolute frequency.

When a programmer obtains an APU, the OpenCL profiler should locate the eight compute units of the GPU and display that to the user for offloading compute purposes; at the same time it is up to the programmer to leverage the threads as appropriately as possible, even with AMD’s 3rd generation Bulldozer modules implementing a dual-INT + single-FP solution.

At launch, AMD will offer the following configurations:

  • A10-7850K: 12 Compute Cores (4 CPU + 8 GPU)
  • A10-7700K: 10 Compute Cores (4 CPU + 6 GPU)
  • A8-7600: 10 Compute Cores (4 CPU + 6 GPU)

The problem with distilling the processing power of the APU into a number of compute cores is primarily on the CPU side. AMD will be keeping the GPU at approximately the same clock (720 MHz for these three) but the CPU frequency will differ greatly, especially with the A8-7600 which has configurable TDP and when in 45W mode will operate 300-400 MHz less.

Steamroller Architecture Redux

We've already documented much of what Steamroller brings to the table based on AMD's Hot Chips presentation last year, but I'll offer a quick recap here.

Steamroller brings forward AMD's Bulldozer architecture, largely unchanged. We're still talking about a dual-core module featuring two independent integer execution cores with a single shared floating point execution core capable of executing instructions from two threads in parallel. A single module still appears as two cores/threads to the OS.

In Bulldozer and Piledriver, each integer core had its own independent scheduler but the two cores shared a single fetch and decode unit. Instructions would come in and decodeded operations would be fed to each integer pipe on alternating clock cycles. In Steamroller the decode hardware is duplicated in each module, so now each integer core gets its own decode unit. The two decode units are shared by the one FP unit.

L1 instruction caches increase in size from 64KB to 96KB per module, which AMD claims reduces misses by up to 30%. There's an updated branch predictor which is responsible for reducing mispredicted branches by up to 20%. Both integer and FP register files grow in size as well as an increase in the size of the scheduling window, a combination of which increases the number of dispatches per thread by up to 25%.

There are huge improvements on the store side. Steamroller can now issue up to 2 stores at the same time compared to 1 in Bulldozer/Piledriver. The load/store queue sizes go up by around 20% as well. It's remarkable just how much low hanging fruit there was in the Bulldozer design.

GCN in an APU

The integrated graphics solution on Trinity/Richland launched with a Cayman-derived VLIW4 architecture, which unfortunately came just shortly after desktop side of the equation finished moving from VLIW5/VLIW4 to GCN. Having a product stack with largely different GPU architectures doesn't help anyone, particularly on the developer front. Looking forward, sticking with GCN was the appropriate thing to do, as now Kaveri is using GCN, the same architecture found in AMD’s high end R9-290X GPU, based on the Hawaii platform.

This enabled AMD to add in all the features they currently have on Hawaii with little to no effort – the TrueAudio DSP, the upgraded Video Coding Engine and Unified Video Decoder are such examples. Whether or not AMD decides to develop an APU with more than 8 GCN CUs is another matter. This is a point we've brought up with AMD internally and one that I'm curious about - do any AnandTech readers have an interest in an even higher end APU with substantially more graphics horsepower? Memory bandwidth obviously becomes an issue, but the real question is how valuable an Xbox One/PS4-like APU would be to the community.

Kaveri: Aiming for 1080p30 and Compute Llano, Trinity and Kaveri Die: Compared
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  • drezden444 - Tuesday, January 14, 2014 - link

    AMD is very important. Without AMD, Intel was still going to sell us those crappy P4 CPU for 1000$ for a single core unit. Well, please do something - be better. 2 years you can't come out with a better product than old Phenom CPU. I'm doing my job to help you - I'm building myself an AMD PCs - always, but if I could afford a second computer, it was going to be an Intel build. And just to finish. Now I'm buying myself FX6300+7770, just for few dollars more than your Kaveri APU, really disappointed for not seeing this Steamroll cores in FX AM3+ version.
  • Nagorak - Wednesday, January 15, 2014 - link

    AMD may be getting close to being done. They haven't been competitive in a long time. Even now the place where this sort of integrated GPU would be helpful (mobile) they aren't competitive. In their infinite wisdom they sold off their mobile graphics division to Qualcomm, and it's now doing pretty damn well.

    A company can only make so many boneheaded moves before giving up the ghost.
  • Da W - Tuesday, January 14, 2014 - link

    Here's what goes into my old Phenom X3 HTPC.
    Say hello to a new steambox used for streaming from my beast.
  • Da W - Tuesday, January 14, 2014 - link

    I personnaly have an i7 4770K and my dick is not any bigger. Take that intel fanboys!
  • silverblue - Tuesday, January 14, 2014 - link

    There's a few things that can be inferred about Kaveri. The first is that there's little point going above 65W, let alone 45W, unless minimum framerates are the most important thing to you (Kaveri suffers here anyway, though at unrealistically low rates). Secondly, single threaded performance is still poor - Steamroller's main benefit is removing the MT bottleneck and it appears to have succeeded, but the hope was for a bit more. Finally, having 512 shaders means little over 384 at the moment (drivers and bandwidth permitting).

    It may be worth revisiting these results in a few months when some of the benches can benefit from HSA, and TrueAudio and Mantle are in use along with more mature drivers, but regardless, the A8-7600 looks like the sweet spot. I had hoped for more on the CPU front, but I guess that's yet to come. A 45W Carrizo built using high density libraries would probably equal the 7850 at the very least. A 95W Kaveri with lower clocked CPU cores and 768 cores would be very interesting indeed.

    I think I can see why there are no FX CPUs planned, but we don't know the benefit of L3 on performance without them.
  • JDG1980 - Tuesday, January 14, 2014 - link

    The GPU is pretty clearly bottlenecked by memory bandwidth. It doesn't matter how many shaders they throw at it as long as they're stuck on DDR3. They need to either move to DDR4/GDDR5 as system memory, or add extra cache RAM on-die. Until then, iGPU performance won't get much (if any) better. The extra shaders will still help in GPGPU applications, though.
  • thomascheng - Tuesday, January 14, 2014 - link

    To me, this APU is perfect for SteamBox. GPU centric over CPU, dedicated Audio processor, Mantle, allows for small form factor. The chip itself sounds like a console.
  • Krysto - Tuesday, January 14, 2014 - link

    HSA seems like a nice architecture, but I wonder what's in it for the ARM chip makers? Why would they standardize a compute architecture like this around a pseudo-ISA, when they could all do it on top of ARMv8, and it would probably greatly simplify things for them and with better performance, too?

    Is it because they hope that HSAIL being supported by Microsoft will eventually make it possible for new apps to run on both x86 and ARM? But Microsoft has already done that with WinRT.

    So I don't get it. Why would ARM and its ARM partners want to be involved in this, when they could build their own HSA-alternative and they wouldn't have to drag AMD along with them, which let's face it, are not successful in PCs and inexistent in mobile.
  • codedivine - Tuesday, January 14, 2014 - link

    HSAIL is a pseudo-ISA not only for the CPU, but also for the GPU. There is no standardized pseudo-ISA for the GPU other than HSAIL. ARMv8 only applies to the CPU side.
  • davio - Tuesday, January 14, 2014 - link

    a 7 yr old asus motherboard with 4gb ram and athlon 64 x2 2200+ with a 1gb bfg GTS 250 graphic card. UPGRADING : would a new fm2+ board with an A10-6800K be equivalent with graphics for ADOBE and AUTOCAD...(NO GAMING...EVER) OR would the new a10 kaveri be better ?

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