Kaveri and Counting Cores

With the move towards highly integrated SoCs we've seen a variety of approaches to core counts. Apple, Intel and Qualcomm still count CPU cores when advertising an SoC. For Apple and Qualcomm that's partially because neither company is particularly fond of disclosing the configuration of their GPUs. More recently, NVIDIA took the somewhat insane stance of counting GPU CUDA cores on its Tegra K1 SoC. Motorola on the other hand opted for the bizarre choice of aggregating CPU, GPU and off-die companion processors with the X8 platform in its Moto X smartphone. Eventually we will have to find a way to characterize these highly integrated SoCs, particularly when the majority of applications actually depend on/leverage both CPU and GPU cores.

AMD finds itself in a unique position with Kaveri where it has a truly unified CPU/GPU architecture and needs to establish a new nomenclature for use in the future. With 47% of the Kaveri die dedicated for GPU use, and an architecture that treats both CPU and GPU as equals, I can understand AMD's desire to talk about the number of total cores on the APU.

AMD settled on the term "Compute Core", which can refer to either an x86 (or maybe eventually ARM) CPU core or a GCN compute unit. The breakdown is as follows:

  • Each thread on a CPU is a Compute Core
  • Each Compute Unit on the IGP is a Compute Core
  • Total Compute Cores = CPU Compute Cores + IGP Compute Cores

This means that the high end SKU, the A10-7850K will have a total of 12 compute cores: four from the CPU (two Steamroller modules supporting four threads) and eight from the IGP (due to eight compute units from the R7 graphics).

There are some qualifications to be made on this front. Technically, AMD is correct – each compute unit in the IGP and each thread on the CPU can run separate code. The Hawaii GCN architecture can spawn as many kernels as compute units, whereas a couple of generations ago we were restricted to one compute kernel on the GPU at once (merely with blocks of work being split across the CUs). However, clearly these 12 compute units are not equivalent: a programmer will still have to write code for the CPU and GPU specifically in order to use all the processing power available.

Whenever AMD (or partners) are to promote the new APUs, AMD tells us clearly that two sets of numbers should be quoted in reference to the Compute Cores – the total, and the breakdown of CPU/GPU on the APU. Thus this would mean that the A10-7850K APU would be marketed at a “12 Compute Core” device, with “(4 CPU + 8 GPU)” following immediately after. I applaud AMD's decision to not obfuscate the internal configuration of its APUs. This approach seems to be the most sensible if it wants to tout the total processing power of the APU as well as tell those users who understand a bit more what the actual configuration of the SoC is. The biggest issue is how to address the users who automatically assume that more cores == better. The root of this problem is very similar to the old PR-rating debates of the Athlon XP. Explaining to end users the intracacies of CPU/GPU programming is really no different than explaining why IPC * frequency matters more than absolute frequency.

When a programmer obtains an APU, the OpenCL profiler should locate the eight compute units of the GPU and display that to the user for offloading compute purposes; at the same time it is up to the programmer to leverage the threads as appropriately as possible, even with AMD’s 3rd generation Bulldozer modules implementing a dual-INT + single-FP solution.

At launch, AMD will offer the following configurations:

  • A10-7850K: 12 Compute Cores (4 CPU + 8 GPU)
  • A10-7700K: 10 Compute Cores (4 CPU + 6 GPU)
  • A8-7600: 10 Compute Cores (4 CPU + 6 GPU)

The problem with distilling the processing power of the APU into a number of compute cores is primarily on the CPU side. AMD will be keeping the GPU at approximately the same clock (720 MHz for these three) but the CPU frequency will differ greatly, especially with the A8-7600 which has configurable TDP and when in 45W mode will operate 300-400 MHz less.

Steamroller Architecture Redux

We've already documented much of what Steamroller brings to the table based on AMD's Hot Chips presentation last year, but I'll offer a quick recap here.

Steamroller brings forward AMD's Bulldozer architecture, largely unchanged. We're still talking about a dual-core module featuring two independent integer execution cores with a single shared floating point execution core capable of executing instructions from two threads in parallel. A single module still appears as two cores/threads to the OS.

In Bulldozer and Piledriver, each integer core had its own independent scheduler but the two cores shared a single fetch and decode unit. Instructions would come in and decodeded operations would be fed to each integer pipe on alternating clock cycles. In Steamroller the decode hardware is duplicated in each module, so now each integer core gets its own decode unit. The two decode units are shared by the one FP unit.

L1 instruction caches increase in size from 64KB to 96KB per module, which AMD claims reduces misses by up to 30%. There's an updated branch predictor which is responsible for reducing mispredicted branches by up to 20%. Both integer and FP register files grow in size as well as an increase in the size of the scheduling window, a combination of which increases the number of dispatches per thread by up to 25%.

There are huge improvements on the store side. Steamroller can now issue up to 2 stores at the same time compared to 1 in Bulldozer/Piledriver. The load/store queue sizes go up by around 20% as well. It's remarkable just how much low hanging fruit there was in the Bulldozer design.

GCN in an APU

The integrated graphics solution on Trinity/Richland launched with a Cayman-derived VLIW4 architecture, which unfortunately came just shortly after desktop side of the equation finished moving from VLIW5/VLIW4 to GCN. Having a product stack with largely different GPU architectures doesn't help anyone, particularly on the developer front. Looking forward, sticking with GCN was the appropriate thing to do, as now Kaveri is using GCN, the same architecture found in AMD’s high end R9-290X GPU, based on the Hawaii platform.

This enabled AMD to add in all the features they currently have on Hawaii with little to no effort – the TrueAudio DSP, the upgraded Video Coding Engine and Unified Video Decoder are such examples. Whether or not AMD decides to develop an APU with more than 8 GCN CUs is another matter. This is a point we've brought up with AMD internally and one that I'm curious about - do any AnandTech readers have an interest in an even higher end APU with substantially more graphics horsepower? Memory bandwidth obviously becomes an issue, but the real question is how valuable an Xbox One/PS4-like APU would be to the community.

Kaveri: Aiming for 1080p30 and Compute Llano, Trinity and Kaveri Die: Compared
Comments Locked

380 Comments

View All Comments

  • srkelley - Wednesday, January 15, 2014 - link

    Some of us don't have a lot of money. It may be only $100 but it could mean giving up on buying games just to get a more powerful rig that can't play... games (that you would be willing to buy anyway). I'd like to buy/build a system that's great all around, I'd love to have the very best. The very best is overkill and some systems while not the best are still a bit too pricey.

    This APU will meet nearly all of my needs and exceed quite a few of them. I'm fine with not being able to max out my settings in every game, I'll be able to max most of them out at 1920x1080 @60 fps (or higher) with this apu. If the improvements in hybrid crossfire pan out (due to decreased latency and improvement in implementation) - I may be able to buy a super cheap gpu at a much later date to cover the rest of what I would need it for. I'll also be able to cool my system for a lower price (or just use stock everything).

    Even if cf is a bust, the core product let's me spend a bit more on memory, better storage, a better case and even pick up a few new games without breaking my budget (if I sell my current monitor for asking price, I may be able to use it subsidize a slightly better one at the same time!). Right now I use a netbook, a smart phone and a pc that would struggle to play the original Assassin's Creed at 30fps with a 640x480 screen resolution. The monitor, speakers and wireless keyboard set is the only nice thing about my set-up. Time to step into the future - it's more than good enough for me and people like me.
  • Dribble - Thursday, January 16, 2014 - link

    You can buy a cheaper non-apu cpu and discrete radeon graphics card for about the same amount and that would play games better and do everything else just as well, and still give you all the AMD advantages (mantle, etc). Would also give a better upgrade path as when in the future you are better off you can more easily upgrade cpu or graphics to something faster.

    The APU only really wins when you need it in a very small box too (so no room for discrete graphics)
  • Nagorak - Wednesday, January 15, 2014 - link

    Well, I will say that one place that this may actually be worthwhile is in an HTPC with a tiny case that can't even take a half height graphics card. With anything that can take a half height graphics card it's moot.
  • mikato - Wednesday, January 15, 2014 - link

    But why do you need a discrete card with an HTPC? You don't.
  • rpsgc - Tuesday, January 14, 2014 - link

    No gaming benchmarks with dGPU? (I'm not talking about Dual Graphics.) Some people are interested on how this performs purely as a CPU, seeing as AM3 is apparently dead.
  • YuLeven - Tuesday, January 14, 2014 - link

    Well, it costs US$173. You can buy a Pentium G + Radeon HD7770GE for US$175~ on Newegg today. One set gives you all-in-one subpar 720p gaming, the other goes as up as 1080p in many titles. In fact, it's nearly cruelty comparing a HD7700GE to Kaveri's GPU.

    Well, unless you desperately need a one-chip solution, I see Kaveri as being utterly pointless as far gaming is concerned.
  • Ian Cutress - Tuesday, January 14, 2014 - link

    It will be the focus of my next Gaming CPU article update; retesting over a dozen CPUs for this review, at 30 hours each, wasn't an easy task.
  • YuLeven - Wednesday, January 15, 2014 - link

    Super, Ian! I can't wait for it.
  • srkelley - Wednesday, January 15, 2014 - link

    Thanks for your hard work, you and Rahul did a great job! I always love reading the reviews at Anandtech. They're very informative, easy to read and leave me with a much, much better understanding of whatever they're covering when compared to how I went into it.
  • Drumsticks - Tuesday, January 14, 2014 - link

    Any chance you can make a summary of the 65 and 45W APUs vs an i3-4330 at 54W? That would be a more apt comparison especially considering the price range.

Log in

Don't have an account? Sign up now