Storage Devices

Both the PlayStation 3 and the Xbox 360 feature removable 2.5” HDDs as an option for storage; the difference being that the PS3 won’t ship with a hard drive, while the Xbox 360 will. 

In the original Xbox, developers used the hard drive to cache game data in order to decrease load times and improve responsiveness of games.  Compared to the built in 5X CAV DVD drive in the Xbox, the hard drive offered much faster performance.  With the Xbox 360, the performance demands on the hard drive are lessened, the console now ships with a 12X CAV DVD-DL drive.  You can expect read performance to more than double over the first DVD drive that shipped with the original Xbox, which obviously decreases the need for a hard drive in the system (but definitely doesn’t eliminate it).

This time around, Microsoft has outfitted the 360 with a 20GB removable 2.5” HDD, but its role is slightly different.  While developers will still be able to use the drive to cache data if necessary, its role in the system will be more of a storage device for downloaded content.  Microsoft is very serious about their Xbox Live push with this next console generation, and they fully expect users to download demos, game content updates and much more to their removable hard drive.  The fact that it’s removable means that users can carry it around with them to friends’ houses to play their content on other 360s. 

It is important to note that disc capacity remains unchanged from the original Xbox, the 360 will still only have a maximum capacity of 9GB per disc.  Given that the current Xbox titles generally use less than half of this capacity, there’s still some room for growth.

Microsoft has also reduced the size of the data that is required to be on each disc by a few hundred megabytes, combine that with the fact that larger game data can be compressed further thanks to more powerful hardware and game developers shouldn’t run into capacity limitations on Xbox 360 discs anytime soon. 

The PS3 is a bit more forward looking in its storage devices, unfortunately as of now it will not ship with a hard drive.  The optical drive of choice in the PS3 will be a Blu-ray player, which originally looked quite promising but now is not as big of a feature as it once was. 

The two main competitors for the DVD video successor are the HD-DVD and Blu-ray standards.  Around the announcement of the PS3 at E3, there was a lot of discussion going on surrounding an attempt to unify the HD-DVD and Blu-ray standards, which would obviously make the PS3 Blu-ray support a huge selling feature.  It would mean that next year you would be able to buy a console, generally estimated to be priced around the $400 mark, that could double as a HD-DVD/Blu-ray player.  Given that standalone HD-DVD/Blu-ray players are expected to be priced no less than $500, it would definitely increase the adoption rate of the PS3.  However, talks between unifying the two standards appear to have broken down without any hope for resolution meaning that there will be two competing standards for the next-generation DVD format.  As such, until unified HD-DVD/Blu-ray players are produced, the PS3 won’t have as big of an advantage in this regard as once thought.  It may, however, tilt the balance in favor of Blu-ray as the appropriate next-generation disc standard if enough units are sold. 

When we first disassembled the original Xbox, we noticed that it basically featured a PC DVD drive.  From what we can tell, the Xbox 360 will also use a fairly standard dual layer DVD drive.  As such, it would not be totally unfeasible for Microsoft to, later on, outfit the Xbox 360 with a HD-DVD or Blu-ray drive, once a true standard is agreed upon. 

The one advantage that Sony does have is that developers can use BD-ROM (Blu-ray) discs for their games, while if MS introduces Blu-ray or HD-DVD support later on it will be strictly as a video player (game developers won’t offer content for only owners of Blu-ray/HD-DVD Xbox 360 versions).  The advantage is quite tangible in that PS3 developers will be able to store a minimum of 23.3GB of data on a single disc, which could mean that they could use uncompressed video and game content, freeing up the CPU to handle other tasks instead of dealing with decompression on the fly.  Of course, Blu-ray media will cost more than standard DVD discs, but over the life of the PS3 that cost will go down as production increases. 

Will Sony Deliver on 1080p? System Costs
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  • BenSkywalker - Sunday, June 26, 2005 - link

    ""One thing is for sure, support for two 1080p outputs in spanning mode (3840 x 1080) on the PS3 is highly unrealistic. At that resolution, the RSX would be required to render over 4 megapixels per frame, without a seriously computation bound game it’s just not going to happen at 60 fps." -- Quote from page 10"

    First off 1080p doesn't support 60FPS as of this moment anyway, and there are an awful lot of games on consoles that aren't remotely close to being GPU bound anyway. Remember that the XBox has titles now that are pushing out 1080i and the RSX is easily far more then four times the speed of the GPU in the XBox.
  • tipoo - Wednesday, August 6, 2014 - link

    "RSX is easily far more then four times the speed of the GPU in the XBox."

    It's funny reading these comments years later, and seeing how crazy the PS3 hype machine was. I assume this insane comment reffered to the 1 terraflop RSX thing, which was a massive joke. RSX was worse than Xenon not only in raw gflops (180 vs over 200 I think), but since it didn't have unified shaders it could be bottlenecked by a scene having too much vertex or pixel effects and leaving shaders underused.
  • calimero - Sunday, June 26, 2005 - link

    Here is one tip about Cell:
    to play MP3 files (stereo) on PC you need 100MHz 486 CPU. Atari Falcon030 with MC68030 (16MHz) and DSP (32MHz) can do same thing!
    Everyone who know to program will find Cell outstanding and thrilling everyone else who pretend to be a programer please continue to waste CPU cycles with your shity code!
  • coolme - Sunday, June 26, 2005 - link

    "Supporting 1080p x2 may seem like overkill,"

    It's not gonna support 1080p x2

    "One thing is for sure, support for two 1080p outputs in spanning mode (3840 x 1080) on the PS3 is highly unrealistic. At that resolution, the RSX would be required to render over 4 megapixels per frame, without a seriously computation bound game it’s just not going to happen at 60 fps." -- Quote from page 10
  • nevermind4711 - Sunday, June 26, 2005 - link

    People have different ways of expressing the frequency of DDRAM. The correct memory frequency of 7800GTX is 256MB/256-bit GDDR3 at 600MHz, but as it is double rate some people say 1200 MHz.

    In the same way you can say the RSX memory is operating at 1400 MHz. How else could 128 bit result in a memory bandwidth of 22 GB/s for the RTX?

    #64 knitecrow, who is your source that the RSX does not contain e-dram, or is it just speculation?

    Besides, your conclusion from extrapolating the transistor count may be correct, but assuming the transistor count is proportional to the number of pixel pipelines is a rather big simplification, there is quite a lot of other stuff inside a GPU as well, stuff that does not scale proportionally to the pixel pipelines.
  • Furen - Sunday, June 26, 2005 - link

    The RSX is supposed to be clocked higher but will only have a 700MHz, 128bit memory bus (as opposed to the 1200MHz, 256bit memory bus on the 7800gtx).
  • knitecrow - Saturday, June 25, 2005 - link

    #61
    too bad you don't speak marketing.
    When they say near.. it means very close. Could be slightly under or over. If it was something like 320M... they will be hyp3ing 320M.


    #62 too bad you are wrong

    with 300M transistors, the RSX is a native 24 pixel pipeline card

    You can extrapolate the number by looking at:
    6800ultra - 16 - 222M
    6600GT - 8 - 144M

    it has no eDRAM.

    The features remain to be seen, but its going to be a G70 derivate -- just like XGPU for the xbox was a geforce3 derivative.

    There is absolutely no evidence to suggest that the RSX is going to be more powerful than 7800GTX.

    Just because a product comes out later doesn't make it better

    Exhibit A:
    Radeon 9700pro vs. 5800ultra

  • Darkon - Saturday, June 25, 2005 - link

    http://www.psinext.com/index.php?categoryid=3&...
  • Dukemaster - Saturday, June 25, 2005 - link

    I think it is very clear why the RSX gpu has the same number of transistors but still is more powerfull then the 7800GTX: the 7800GTX is a chip with 32 pipelines with 8 of them turned off.
  • nevermind4711 - Saturday, June 25, 2005 - link

    Interesting article. However, I find it strange that Anand and Derek do not comment on the difference in floating point capacity between the combatants. 1 TFlops for X360 vs. 2 TFlops for PS3. For X360 we know that the majority of flops come from the GPU, where probably the big part consists of massively paralell compare ops and such coming from the AA- and filtering circuitry integrated with the e-DRAM.
    It would be very interesting to know how the RSX provides 1.8 TFlops. I do not think the G70 has a capacity anything near that. Could it be possible that Sony will bring some e-DRAM to the party together with AA and filtering circuitry similar to X360. After all Sony has quite some experience of e-DRAM from PS2 and PSP.
    Anand and Derek wrote "Both the G70 and the RSX share the same estimated transistor count, of approximately 300.4 million transistors." Where do this information come from? Sony only said in its presentation the RSX will have 300+ mil t:s. G70 we now know contains 302 mil t:s.
    #48: Sony may very well have replaced some video en/de-coding circuitry of the G70 with some e-dram circuitry.

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