Benchmarking Suite 2017

2017 CPU

For our Ryzen review, we are implementing our new CPU testing benchmark suite, fully scripted as of 2/17. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below. The tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider
Kraken
Octane
Web13
Web15

System Tests

PDF Opening
FCAT
3DPM v21
Dolphin v5.0
DigiCortex v1.20
Agisoft PS v1.0 

Rendering Tests

Corona
Blender 2.78.1
LuxMark CPU C++
LuxMark CPU OpenCL
POV-Ray
CB15 ST
CB15 MT

Encoding Tests

7-Zip
WinRAR
TrueCrypt
HandBrake 264-LQ
HandBrake 264-HQ
HandBrake 265-4K (reworked from Ryzen 7 review)

Office / Professional

PCMark8 
Chromium Compile (new for Ryzen 5)
SYSmark 2014 / SE

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
CB 11.5 ST / MT
CB 10 ST / MT

A side note - a couple of benchmarks (LuxMark) weren't fully 100% giving good data during testing. Need to go back and re-work this part of our testing.

2017 GPU

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

Civilization 6 (1080p Ultra, 4K Ultra)
Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
Shadow of Mordor (1080p Ultra, 4K Ultra)
Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
Rocket League (1080p Ultra, 4K Ultra)
Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

MSI GTX 1080 Gaming X 8G
ASUS GTX 1060 Strix 6G
Sapphire Nitro R9 Fury 4GB
Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

Civilization 6 (8K Ultra, 16K Lowest)
Ashes of the Singularity: Escalation* (8K Extreme, 16K Extreme)

These two benchmarks, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

*A note on Ashes. During our testing, the 2.2 update came through automatically, and broke our scripting methods due to a new splashscreen/popup. We worked to find a solution that worked one minute, and then stopped working 30 minutes later, and it was decided due to time limits that we'd look into the matter after the review.

Test Bed Setup and Hardware Benchmarking Performance: CPU System Tests
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  • Icehawk - Tuesday, April 11, 2017 - link

    Good point, my company isn't going to spend more for an AMD system for our regular users and a video card (even junk) would likely tip the cost against them. I do think some of our devs might like these and there we can justify the extra $.
  • Krysto - Wednesday, April 12, 2017 - link

    Ryzen APUs are coming.
  • deltaFx2 - Tuesday, April 11, 2017 - link

    @jrs77: Talk about strawman arguments. "as the most used software is still singlethreaded " Just because you vehemently assert it doesn't make it true. All the MT workloads tested in Ian's suite are real workloads people use. I have 14 "Chrome Helper" threads running on my laptop as I type this, just to point out the obvious. The software that continues to be single threaded are the ones in which the cost of a MT implementation outstrips the gain. Office is 1T (I'll take your word for it) because it works perfectly fine on Atom or Excavator. I don't think Photoshop is a workload that holds up people most of the time either. Here's the other thing: Folks who have Photoshop for a living also likely do video editing, rendering and so forth. Sometimes at the same time as photoshop. See Ian's review of various workloads that do this.

    iGPU: That is fair point for the 4c part. For the hex-core, you're getting into the same usage space as the 8c: content creators. Then again, who buys desktops these days for office work? Most offices I know of give their employees laptops + docking stations. It's only gamers and content creators, CAD folks that buy laptops. These guys also buy graphics cards to go with their rig.
  • psychobriggsy - Wednesday, April 12, 2017 - link

    One benchmark that used to be done was multiple apps at the same time.

    For example, a browser benchmark running alongside a video encode.

    This can show real world use cases a lot better. Also it would show off better MT implementations better, in this case Ryzen would fare a lot better (either by having SMT in the 4C8T, or have more cores and SMT in the 6C12T) even where the Intel equivalent would do okay when doing 1 task only.
  • masouth - Wednesday, April 12, 2017 - link

    to add onto that, even certain tools/ functions in Photoshop are multi-threaded. Most blurs are as well as color mode conversions just to name a couple.

    as usual, YMMV depending on how often you use those but it IS there and more cores/threads offers a very real benefit for people that do use them.
  • Meteor2 - Wednesday, April 12, 2017 - link

    Most users could easily get by with Celerons. I'm not sure what your point is.
  • ChubChub - Tuesday, April 11, 2017 - link

    At $250 what should you get? A 1400, and use the extra cash + saved cash on the motherboard to get a better GPU.
  • davide445 - Tuesday, April 11, 2017 - link

    1600x or 1600 will be part of my new rig.
    Really clear from this review AMD does optimize his CPU for serious tasks (where lie the real lasting grow in the PC market) and modern gaming titles (DX12, the future), leaving a sufficient to good performance to the others.
    Minimizing production costs can profit for sales and sustain Intel possible dumping activities.
    IMHO a clever strategy, since they didn't need to serve ALL the market, but just being able to lead the most profitable, that's for sure not the casual e-Sport gamer.
  • ImperfectLink - Tuesday, April 11, 2017 - link

    Cinebench 10 and 11.5 tables are mixed up. It's 11.5 first with the decimals and 10 with the thousands.
  • farmergann - Tuesday, April 11, 2017 - link

    You choose to finish the article with, "...the Intel CPU is still a win here." A sentence that simply doesn't belong in any Ryzen vs sky/kaby comparison, much less as the final statement. What a joke of a shill you must be. BTW, your own testing reveals that tasks and games truly dependent on single thread IPC find Broadwel DT the victor over newer intel garbage, yet you mention Broadwell here as though it were dated... pitiful.

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