Benchmarking Suite 2017

2017 CPU

For our Ryzen review, we are implementing our new CPU testing benchmark suite, fully scripted as of 2/17. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below. The tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider
Kraken
Octane
Web13
Web15

System Tests

PDF Opening
FCAT
3DPM v21
Dolphin v5.0
DigiCortex v1.20
Agisoft PS v1.0 

Rendering Tests

Corona
Blender 2.78.1
LuxMark CPU C++
LuxMark CPU OpenCL
POV-Ray
CB15 ST
CB15 MT

Encoding Tests

7-Zip
WinRAR
TrueCrypt
HandBrake 264-LQ
HandBrake 264-HQ
HandBrake 265-4K (reworked from Ryzen 7 review)

Office / Professional

PCMark8 
Chromium Compile (new for Ryzen 5)
SYSmark 2014 / SE

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
CB 11.5 ST / MT
CB 10 ST / MT

A side note - a couple of benchmarks (LuxMark) weren't fully 100% giving good data during testing. Need to go back and re-work this part of our testing.

2017 GPU

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

Civilization 6 (1080p Ultra, 4K Ultra)
Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
Shadow of Mordor (1080p Ultra, 4K Ultra)
Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
Rocket League (1080p Ultra, 4K Ultra)
Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

MSI GTX 1080 Gaming X 8G
ASUS GTX 1060 Strix 6G
Sapphire Nitro R9 Fury 4GB
Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

Civilization 6 (8K Ultra, 16K Lowest)
Ashes of the Singularity: Escalation* (8K Extreme, 16K Extreme)

These two benchmarks, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

*A note on Ashes. During our testing, the 2.2 update came through automatically, and broke our scripting methods due to a new splashscreen/popup. We worked to find a solution that worked one minute, and then stopped working 30 minutes later, and it was decided due to time limits that we'd look into the matter after the review.

Test Bed Setup and Hardware Benchmarking Performance: CPU System Tests
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  • mmegibb - Tuesday, April 11, 2017 - link

    Where did you get your info about OC'ing the 1600? I haven't seen much about OC'ing the Ryzen chips, at least in these initial comprehensive reviews. (I haven't searched much either). I still haven't decided between the 7600k and the 1600x, and how the 1600x overclocks will be a factor.
  • haukionkannel - Tuesday, April 11, 2017 - link

    All Ryzens in all test have been running between 3.9-4.1 in all owerclocking test. So it does not matter what Ryzen you get. The oc performance is the same. Must be because if the manufacturing proses. This could be a beast if made by intel factories ;)
  • MrSpadge - Tuesday, April 11, 2017 - link

    No, such a hard an consistent speed limit is usually by chip design. If it was "just the silicon lottery" there'd be more spread, like you see with Intels.
  • Outlander_04 - Tuesday, April 11, 2017 - link

    https://www.youtube.com/watch?v=3VvwWTQKCZs
    i5 and Ryzen 5 at good OC's
  • cheshirster - Wednesday, April 12, 2017 - link

    People are already bying 1600, it runs 3.8 OC on a box cooler
    1600X has no room to overclock at all
  • cheshirster - Wednesday, April 12, 2017 - link

    +1600
  • bobbozzo - Tuesday, April 11, 2017 - link

    Hi Ian, on the last page,
    Rise of the Tomb Raider’s benchmark is notorious for having each of its three _seconds_ perform differently

    I think that should be 'scenes' not seconds.

    Thanks!
  • mmegibb - Tuesday, April 11, 2017 - link

    In the gaming benchmarks, Intel generally has higher average framerates. But, interestingly, in the 99th percentile and time-spent-under-60fps, Ryzen usually tops Intel. To me, this translates into an overall smoother and more consistent game play experience with the Ryzens. Is that right?

    I've been on Intel processors for years. In fact, my son still is doing heavy-duty 1080P gaming with an OC'd i5-2500k. But, soon I'm going to replace that beloved CPU, and I want to buy a Ryzen just to upset the apple cart and do something different.

    I've been disappointed in the Ryzen 7 reviews as far as gaming is concerned. But, this review gives me hope. I'm really thinking that triple the threads of the i5-7600k with only a small loss of gaming performance is the way to go. Especially with DX12 getting more common.
  • Achaios - Tuesday, April 11, 2017 - link

    Αs a gamer, what you are primarily interested in is Single Threaded Performance simply because there's a host of games out there that depend on Single Threaded performance:

    1. All World of Warcraft versions.
    2. All Total War versions.
    3. Starcraft II.
    4. Civilization games.

    ...and so on. The OP is just giving you a review tailored to make Ryzen shine whereas in fact it still is an inferior CPU for gaming due to inferior Single Threaded performance.

    Very few games use for than 2-4 Cores, so that makes Ryzen largely irrelevant at the moment. It will also be irrelevant in the future too when games will begin utilizing more than 4 cores, because there will be -by then- far better Intel & AMD processors.
  • mmegibb - Tuesday, April 11, 2017 - link

    Yes, forever gaming reviews have hammered the idea that all that matters is single threaded performance.

    However, as I mentioned, this review shows the 1600x beating the 7600 in 99th percentile and time under 60fps, even in games like GTA V. Those are very important benchmarks for gaming quality perception. You didn't talk to that at all. You just repeated the boilerplate about "single core" that we all know.

    Also, I don't think it will be too far in the future when more games use DX12, and that seems to make a big difference.

    I think I'm getting a whiff of "intel-fanboy" from your post.

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