Today, NVIDIA released driver version 399.24 WHQL, a more minor update focused on zero-day game support. Headlining the Game Ready titles is the Shadow of the Tomb Raider (9/14), essentially a GeForce RTX flagship title along with Battlefield 1 and Metro Exodus. Otherwise, 399.24 also brings support for Call of Duty: Black Ops 4 Blackout open beta and Assetto Corsa Competizione early access, both of which also support select GeForce RTX technologies. 

Additionally, NVIDIA has quietly released the new SHIELD TV App and the corresponding SHIELD Experience 7.1 system update. The former allows for remote control capability, including Android TV buttons. The latter also brings GeForce NOW and wireless mouse/keyboard support, as well as in-game microphone via the SHIELD controller's internal microphone or wired headset.

Releasing this Friday, the much-anticipated Shadow of the Tomb Raider was earlier showcased in a hands-on RTX real-time raytracing demo during the GeForce RTX 20-series reveal. While the game is the first to release ahead of the upcoming Battlefield V (10/19/18) and Metro Exodus (2/22/19), because real-time raytracing effects are built on the Microsoft DirectX Raytracing API that has yet to release in full, the timeline is not clear. Specifically for this driver, 399.24 understandably does not support the RTX 20-series, which also have yet to release.

NVIDIA RTX Support for Games
As of August 20, 2018
Game* Real-Time Raytracing** Deep Learning Super Sampling (DLSS)
Ark: Survival Evolved - Yes
Assetto Corsa Competizione
Yes -
Atomic Heart
Battlefield V
Yes -
Yes -
Dauntless - Yes
Enlisted Yes -
Final Fantasy XV - Yes
Fractured Lands - Yes
Hitman 2
- Yes
Islands of Nyne - Yes
Justice Yes
JX3 Yes
MechWarrior 5: Mercenaries
Metro Exodus
Yes -
PlayerUnknown's Battlegrounds - Yes
ProjectDH Yes -
Remnant: From the Ashes
- Yes
Serious Sam 4: Planet Badass - Yes
Shadow of the Tomb Raider
Yes -
The Forge Arena - Yes
We Happy Few - Yes
*Not all release dates are listed for upcoming games; some are in an alpha/early-access/perpetual beta type stage
**Specific effects (i.e. shadows, reflections, ambient occlusion) implemented per-game has not been announced

The situation underlines, of course, the important caveat to Turing’s forward-looking features: explicit developer support in games. Displayed prominently at Gamescom 2018 and on their website, the three titles are part of 22 total games that NVIDIA have announced are supporting at least one RTX platform feature, which includes various real-time raytracing effects and deep learning super sampling (DLSS).

As for the bug fixes, 399.24 lists the following resolved issues:

  • 3D game performance drops in half when moving from 16 core/32 thread CPU to 32 core/64 thread CPU [i.e. Threadripper 2].
  • NVIDIA graphics driver may not install correctly on certain Core 2 Duo/Quad systems.

Meanwhile, NVIDIA lists the following open issues for Windows 10:

  • On GeForce GTX 1060 configurations, AV receiver switches to 2-channel stereo mode after 5 seconds of audio idle.
  • Cursor shows brief corruption when hovering on certain links in Firefox.
  • Random DPC watchdog violation errors occur when using multiple GPUs on motherboards with PLX chips.
  • Using power monitoring in GPU monitor tools causes micro stutter.

Elsewhere in the NVIDIA software ecosystem, NVIDIA also released the NVIDIA SHIELD TV mobile app, providing virtual mouse touchpad and US keyboard, as well as orthogonal D-pad and Android TV buttons, and supported with the new 7.1 SHIELD TV system update. With 7.1 enabling GeForce NOW on SHIELD, NVIDIA touts the ability to easily log into GeForce NOW. Otherwise, the system update includes a wide range of fixes and improvements. Currently, only four total keyboards and mice are tested to work with GeForce NOW on SHIELD TV.

The updated drivers are available through the GeForce Experience Drivers tab or online at the NVIDIA driver download page. The latest GeForce Experience client can also be found separately on its own download page, and full details of SHIELD TV 7.1 software update can be found on its specific release notes and support forum. More information on this update and further issues can be found in the 399.24 release notes.

Source: NVIDIA

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  • Manch - Tuesday, September 11, 2018 - link

    "3D game performance drops in half when moving from 16 core/32 thread CPU to 32 core/64 thread CPU [i.e. Threadripper 2]."

    Did they just disable the 2 CCX clusters that aren't connected directly to memory?
  • PeachNCream - Tuesday, September 11, 2018 - link

    That'd make a lot of sense given the fact that the CPU isn't much of a bottleneck for game performance these days. I know of a few people that are happily gaming their brains out on Sandy Bridge processors that are paired with relatively modern GPUs. Those days are numbered given the platform advancements and the likely increased utilization of additional CPU cores on the horizon, but the point remains that a modest CPU is sufficient. Gaming on a 32 core Threadripper doesn't make much sense unless you've got some non-game workload that can use the processor and you also happen to play games on the same box since it's already sitting there. Those chips aren't targeting something as pedestrian running the junk in a Steam library.
  • Manch - Tuesday, September 11, 2018 - link

    I still have a Core 2 Quad 6600E that pulls file server/spare game machine duties LOL. It works well enough.

    I was just curious if they actually tried to deal with NUMA or just killed the offending clusters. Figured if the former, would be interesting how they did it.
  • edzieba - Tuesday, September 11, 2018 - link

    In PCPers testing, the new driver is still generally outperformed by "1/4 core mode" (i.e. single die operation).

    NUMA is a real pain.
  • Scarredx1 - Tuesday, February 12, 2019 - link

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