Qualcomm's Snapdragon 805: 2.5GHz, 128-bit Memory Interface, D3D11-class Graphics & Moreby Anand Lal Shimpi on November 22, 2013 11:00 AM EST
- Posted in
- Snapdragon 800
- Snapdragon 805
Qualcomm has had an incredible year. It wasn’t too long ago that I was complaining about Qualcomm’s release cadence, the lull between Scorpion and Krait allowed competitors like NVIDIA, Samsung and TI to get a foothold in the market. Since the arrival of Krait, the move to 28nm and the launch of monolithic AP/LTE solutions, no competitor has been able to come close to touching Qualcomm. These days the choice of integrating mobile silicon really boils down to what Snapdragon variant an OEM wants to go with. TI is out of the business, NVIDIA hasn’t seen much traction with Tegra 4 and even Samsung will ship Qualcomm silicon in many of its important markets.
Qualcomm’s Snapdragon 600 was the SoC of choice at the beginning of the year, with Snapdragon 800 taking over that title more recently. Earlier this week, Qualcomm announced the successor to the 800: the Snapdragon 805.
We’re expecting to see devices based on the Snapdragon 805 to be shipping in the first half of 2014, so Snapdragon 800 will still enjoy some time at the top of the charts.
The 805 starts by integrating four Krait 450 cores. Krait 450 appears to be an evolutionary upgrade over Krait 400, with no changes to machine width, cache sizes or pipeline depth. Qualcomm claims to have improved power and thermal efficiency, as well as increased maximum frequency from 2.3GHz to 2.5GHz. I suspect the design is quite similar to Krait 400, perhaps with some bug fixes and other minor tweaks. Qualcomm is likely leveraging yield and 28nm HPM process tech improvements to get the extra 200MHz over Krait 400. Krait 450 also adds 36-bit LPAE (Large Physical Address Extensions) to enable memory support above 4GB. This is a similar path to what we saw desktop PCs take years ago, although I'd expect the transition to 64-bit ARMv8 to happen for Qualcomm next year.
The GPU sees the bigger upgrade this round. The Snapdragon 805 features Qualcomm’s Adreno 420, designed 100% in house at Qualcomm. Adreno 420 brings about a D3D11-class feature set to Qualcomm’s mobile graphics, adding support for hull, domain and geometry shaders. Adreno 420 also includes dedicated tessellation hardware. Full profile OpenCL 1.2 is now supported. Texture performance improves by over 2x per pipe, and also gains ASTC support.
Adreno 420 is more efficient at moving data around internally. The GPU has a new dedicated connection to the memory controller, whereas in previous designs the GPU shared a bus with the video decoder and ISP.
Qualcomm insists on occluding things like shader unit counts, so all we have to report today are a 40% increase in shader bound benchmarks (implying a 40% increase in shader hardware and/or more efficient hardware).
Snapdragon 805 also features hardware accelerated decode of H.265 content. Hardware encode is still limited to H.264, but this is an awesome first for Qualcomm.
The Snapdragon 805 brings a much improved ISP. Qualcomm claims more than a 50% increase in ISP throughput (1GPixel/s class) compared to 640MP/s for Snapdragon 800. The 805 leverages its Hexagon DSP to deliver this level of performance. Qualcomm lists no change in DSP architecture between the 805 and 800.
Lastly, we see Qualcomm move to a 128-bit wide LPDDR3 memory interface for Snapdragon 805. With support for LPDDR3-1600, the Snapdragon 805 features up to 25.6GB/s of peak memory bandwidth. It’s interesting to see Qualcomm go this wide just as Apple moved back down to a 64-bit wide interface. Qualcomm and Intel will be the only two shipping such a wide memory interface in the ultra mobile space come next year (although I do expect Apple to return to a wider memory bus at some point).
All of this makes for one beefy SoC, and a continuation of Qualcomm’s leadership in this space. I doubt we’ll see any slowing of Qualcomm’s roadmap after the 805 though. TSMC expects to be shipping 20nm wafers by the end of next year, and I wouldn’t be surprised to find a 20nm successor to the 805 in late ’14/early ’15. Remember that on the last process node shift we got Krait, I wonder what we’ll get this time.
Post Your CommentPlease log in or sign up to comment.
View All Comments
ArthurG - Friday, November 22, 2013 - linkI'm not sure, for that, we must wait the CES announcement...
djgandy - Monday, November 25, 2013 - linkYou really think that the drivers will just be desktop kepler drivers? Seriously man, stop smoking the wacky stuff. The hardware may be kepler based, but you are addressing a completely different market to desktop, and that means massive changes to hardware if you don't want to pay a huge penalty in power consumption. You can't just move a desktop driver, targeted at computers that have huge performance advantages (core i5/i7's, more memory, larger caches) to a mobile device without paying a huge penalty.
infra_red_dude - Friday, November 22, 2013 - link"Adreno 420 brings about a D3D11-class feature set to Qualcomm’s mobile graphics, adding support for hull, domain and geometry shaders. Adreno 420 also includes dedicated tessellation hardware."
That should answer your question.
ArthurG - Friday, November 22, 2013 - linkwell if they are level 11 with hull/domain/geometry, it must also have DirectCompute (CS5.0) but they say nothing about it. That's why I ask.
blanarahul - Saturday, November 23, 2013 - linkCongratulations. You are the first fanboy I have seen here on Anandtech. And I have been closely following this website for over a year.
melgross - Monday, November 25, 2013 - linkYou mean the first Nvidia fanboy? Because there are plenty of others for the rest of the platforms.
Krysto - Sunday, November 24, 2013 - linkYup, 9.3 implementation, which means "D11 class graphics" headline by Anandtech is very misleading. He should know better. OpenGL ES 3.0 as usual. Don't expect anyone else by Nvidia to move to the full openGL within the next 2 years or so at least, and by that point, they might just move to something like OpenGL ES 4.0.
Nvidia could move much faster than the others, because they are actually using their "desktop class GPU", which already supported OpenGL 4.3. I think they said it will actually support 4.4 at arrival.
Krysto - Sunday, November 24, 2013 - linkHm. Guess I was wrong. It does support more features than 9.3. But that makes it even more shameful for Qualcomm not to support anything greater than OpenGL ES 3.0, considering Android is by far their biggest market, and Windows RT tablets aren't going anywhere fast.
Tegra 5 looks to be the best gaming chip by far next year for Android devices. Oh well, Qualcomm's loss.
Mayuyu - Friday, November 22, 2013 - linkHow about improving IPC instead of raising clock speeds? Fast dual core at low clock speeds has been proven to be best design. Look at Core 2 Duo and Apple's A7. People want thin, light, and long lasting (battery) devices.
whyso - Friday, November 22, 2013 - linkA7 is quite power hungry and core sizes are very large (larger than quad A15).