AdobeRGB has a much larger gamut than sRGB. Even if we can’t control the gamut on the Nixeus VUE 30, moving to a larger gamut target should result in smaller errors overall. If this improves things this might work well for those doing color work, as they may want the larger gamut anyway. For normal use like gaming or web browsing, very few applications use AdobeRGB so it won’t be improved.

  Post-Calibration, 200 cd/m2 Post-Calibration, 80 cd/m2
White Level (cd/m2) 199.7718 81.959
Black Level (cd/m2) 0.3455 0.1473
Contrast Ratio 578:1 566:1
Gamma (Average) 2.1975 2.351
Color Temperature (missing) 6521K
Grayscale dE2000 0.8217 0.8328
Color Checker dE2000 1.3821 1.5443
Saturations dE2000 1.5282 1.6211

Besides the gamut, I left every target the same as with our sRGB calibration. As we can see, we get far, far better results for the color than we did before. The performance for the 80 cd/m2 target has also improved a lot with the grayscale. That shouldn’t have been affected, but it could be a better calibration run, as sometimes the software does better than other times. The visible difference with an average dE2000 of 1.33 vs. 0.83 for the grayscale is pretty minimal and hardly noticeable in real life.

The big change is the colors. While Red still falls outside of the AdobeRGB gamut, Green, Cyan and Yellow all line up nearly perfectly now. Magenta is still affected by the Red, but even those two colors are much closer to accurate than before. A quick look at the saturations table shows that the dE2000 stays below 3, or the visible error level, for every color except for highly saturated Red and Magenta. The 96-point Color Checker chart shows the same results, with those highly saturated red shades providing the only errors that really fall into the unacceptable realm.

One key chart to look at that I’ll pull out here separate from the gallery is the Delta Color Error on the Color Checker chart. As you can see, the Red shades are highly affected by an over-abundance of color here. If I were to pull out the other charts that break down the individual color errors, Delta Luminance and Delta Hue, you would see that those errors are virtually non-existent. The issue is that red has too much saturation, but the light level and the tint on it is correct.

Moving to the AdobeRGB target really improved the performance of the Nixeus VUE 30, but that isn’t without a caveat or two. Most people don’t use AdobeRGB color, and most applications don’t support the larger gamut. For those applications you are still going to see overly saturated colors on a regular basis and this won’t correct them. However, for people that can use AdobeRGB, color accuracy might be more important to them than it would be for someone that doesn’t use it.

If you are only gaming or doing general office productivity on this display, you might not care about the over-saturated gamut. If you are going to be doing photo work you certainly would, and hence this AdobeRGB target might solve your issues. If you want to have accurate colors on the Nixeus, this is the only way you can really get there, and you’ll likely know if this will work for you.

sRGB Measurements Display Uniformity
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  • Impulses - Tuesday, August 20, 2013 - link

    Been hearing the same thing about OLED for years now... At this point I don't have any hope for it outside of small scale specialized usage cases (phones, electronic viewfinders on cameras, media players, mayyybe tablets).
  • sonny73n - Tuesday, August 20, 2013 - link

    Oh, please! Please make a 24 inch 2560x1600/1440 IPS monitor. Please, somebody, I'm begging you.
  • DanNeely - Tuesday, August 20, 2013 - link

    Don't hold your breath. That'd be ~125DPI; high enough that at anything beyond hunched over your laptop viewing distance windows controls are going to be squinty at native resolution; but not high enough to use a linear scaling mode. What you should be lusting after in that size bracket is a quadHD panel: ~180 DPI for software that supports it and relatively clean 2:1 scaling at 90dpi when it doesn't.
  • ZeDestructor - Tuesday, August 20, 2013 - link

    I run 1920x1200 on my 15.4" laptop without any scaling, and so do my friends on the even smaller 13.3" 1920x1080 ultrabooks.

    At 24", 2560x1600 is perfectly fine, but I'd rather skip straight to 3840x2400 myself....
  • seapeople - Saturday, August 24, 2013 - link

    I speak for those of us with adequate vision insurance or other means by which we have used to correct our vision: Stop talking.
  • geok1ng - Tuesday, August 20, 2013 - link

    I think the review gave correct advice about this monitor: it is a cheap and valid alternative for those that want adobe RGB coverage. For gaming it is just about as bad as many other 30" and certainly not better for gaming than a 27" 2560x1440 LED panel. For productivity i believe the price is a bit off, since you are better served by a 39" 4k Seiki TV for the same price, with better colors at sRGB. These are the last remnants of a dieing breed of CCFL monitors.
  • JarredWalton - Tuesday, August 20, 2013 - link

    I've been gaming on a 30" HP LP3065 for something like six or seven years. I love it, and sadly I think the introduction of scalers to 30" displays simply made them more laggy. I'll be sad when I eventually have to replace this display!
  • ZeDestructor - Tuesday, August 20, 2013 - link

    Wait till the eDP panels show up. Then everyone and their dog will be doing bypasses to skip the electronics entirely and pipe DP signals straight into the eDP panel. For reference, people have done that to use iPad retina displays or test the newest batch of 13.3" IPS displays :D
  • eric appla - Sunday, December 29, 2013 - link

    I fully agree, I also have HP3065 and can't fault it for gaming and daily productive work, the only downside is power consumption.
  • DParadoxx - Tuesday, August 20, 2013 - link

    How could you not measure input lag at the native resolution? Nothing else matters.

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