SGS2 Intro

The road to our Galaxy S2 review has been a long one. The first time we saw the device was at Mobile World Congress, where it was initially announced. There, Anand and myself played with and hurriedly benchmarked one and came away more than a bit disappointed with performance. I set my expectations based on our initial experience and came away from the conference prepared to be underwhelmed when the device launched internationally and stateside. There was never any doubt in my mind that the device would be a runaway success just like the first one, but I still came away disappointed.

Boy was I wrong. The device that launched internationally is completely different, in the positive sense.

It took a long time for us to get an international Galaxy S 2 in our hands, but we finally got one, and for the past few weeks I’ve been using it as my primary device here in the US on AT&T. It’s not an exaggeration at all to say that we’ve received more requests for a Samsung Galaxy S 2 (henceforth SGS2) review than any other smartphone, by at least an order of magnitude. The tomes of information already written about this phone has made it all the more daunting to dive head-first into a comprehensive exploration of the device, and we’ve tried to do our best.

Physical Impressions

First things first, how does the phone feel? I keep going back to MWC because that’s when first impressions were made, and thankfully in-hand feel didn’t change at all since then. The SGS2’s back eschews the plasticky smooth back of the previous SGS, and instead includes a textured battery door which snaps on. The new battery cover doesn’t wrap around to the front, instead only snapping into the back. There’s a notch in the top right which you can get a thumbnail into and pry the battery cover off with.

Moving to a textured surface instead of the SGS’ oft-derided slick plastic back gives the device a much needed boost of in-hand-feel. When I first encountered the phone at MWC I was shocked how much of a difference this simple change made. The edges are still lipped in smooth glossy plastic, but on the whole the device feels much more competent than SGS1. It appears to be the same material, but now there’s much less of a propensity for scratching or slipping around. I feel like the design language of the original SGS is still here, but it’s all grown up.

It’s impossible to go any further without noting just how thin the SGS2 is. Samsung has taken something of an obsession with holding the thickness crowns for its products, something the SGS2 did indeed hold for some time, at 8.49 mm at its thinnest point. Like the other SGS phones, there’s a bulge at the very bottom which throws a bit of a wrench into the device being completely uniform in profile. It is here that Samsung also locates antennas and the loudspeaker, though the real purpose for this bulge seems to be at least somewhat ergonomic. This bulge is around 10.1 mm thick, which is 1.61 mm thicker than the rest of the phone. For comparison, the old SGS was around 10.0 mm thick all over. As a result, the SGS2 is on the whole noticeably thinner, all while dramatically increasing power and features which we’ll get to in a moment.

Next up is the relocation of the microUSB port. The original SGS’ microUSB port placement drew a lot of discussion, as it’s at top left and behind a small door on the international variant and most regional variants. The SGS2 however relocates the microUSB port to dead center of the bottom face of the device, and just right of it is the primary microphone port. I got used to seeing the microUSB port up top and understood that choice, but having things at the bottom just feels more natural.

The volume rocker and power button are placed basically in the same position on SGS2 as the previous generation. Power is on the right about three quarters of the way up the right side of the device, and volume on the left side positioned with the top of the volume rocker in-line with the top of the power button. Thankfully these buttons are communicative and clicky as ever, I can’t find any fault with them.

There’s a notch which looks like the slot for a hand strap just above the volume rocker. There’s no microphone attached on the inside to this area, so it’s a bit unclear to me what this is for if it isn’t for a hand strap.

At top is another microphone port for both noise cancellation during calls using a discrete solution by Audience. Right next to it is the standard 3.5mm headphone jack.

The front of SGS2 is one unbroken glass surface, just like you’d expect for a top-tier smartphone launching this generation. Starting at the top is the 2 MP front facing camera, and right next to it is the proximity sensor and ambient light sensor. Of course, the real centerpiece is the 4.3" WVGA Super AMOLED+ display (henceforth SAMOLED+) which we’ll talk more about in a moment.

Physical Impressions and Comparison Table
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  • dagamer34 - Sunday, September 11, 2011 - link

    On pg 15, Galaxy S uses a SGX 540 GPU, not 530. Other than that, great review!
  • Synaesthesia - Sunday, September 11, 2011 - link

    Staggering review, you really are the most comprehensive and scientific reviewer around, bravo!

    Samsung have really impressed with this phone, in terms of how much effort they have invested in the hardware and software. One thing still stands out for me, the battery life. While good, it still doesn't hold a candle to the iPhone 4, as shown on the charts.
  • LostViking - Saturday, September 17, 2011 - link

    What do you mean?
    Its about 30% worse when web browsing (mostly because of the much larger screen I reckon), but better in the other tests.

    If you are one of those old timers who actually use the phone for talking the SGSII is about 30 better ;)
    When I am low on battery, and don't have access to a charger, that's usually what I would prioritize.
  • xdrol - Sunday, September 11, 2011 - link

    For me the mentioned Cat 5 limit looks reasonable - you don't get user-level 2.0 Mbps because of the overhead of the PDCP/RLC/MACd protocols (about 15% -> 2.0 Mbps is 1.7 Mbps for IP).
  • wilky76 - Sunday, September 11, 2011 - link

    Alot of people that have the Samsung Galaxy S2 are suffering from framerate problems when using either 720p or 1080p in low light including myself.

    What basically happens is when the camera tries to focus in lowlight the framerates drop to around 13fps, then jump back upto around 30fps again, basically making any HD video recording useless in low light because of the stuttering, the only fix that is known is to drop the exposure to -2 as this stop the stuttering, or use 480p when indoors or poor light.

    Some folks have returned their SGS2 because of this problem, only to receive another with the same problem.

    There has been a couple of camera firmware updates on Samung own app site, which to this date still hasn't sorted the problem out & in some cases people that weren't suffering from this problem, now have it after updating the camera firmware.

    Can any of you guys at Anandtech test your SGS2 in low light with either 720p or 1080p to see if the mobile you received for reviewing also suffer from this problem.

    But what is strange is that not everbody has the framerate problem, so it could be due to which sensor you get with your SGS2, and could proberly be sorted with a firmware update eventually.

    Anyways people with this problem and there is a few can be found in this post over at XDA

    http://forum.xda-developers.com/showthread.php?t=1...
  • DrSlump - Monday, September 12, 2011 - link

    Hi, i have exactly the same problem with my samsung galaxy s2.
    I got casual stuttering (a frame loss) during normal light conditions and severe stuttering under low light conditions.
    As soon as the firmware raises the sensor gain to match the detected light, the framerate goes down to 25fps and when autofocus occours the framerate goes down to 13fps, and then returns back to 25fps when the autofocus is finished.
    I olso noticed that when i try to frame a tv or a monitor, severe banding occours. Even taking a video when the light source is a tv or a monitor, banding occours. Seems like the isp isn't able to compensate the frequency of the light source.
    In a lot of situations it's impossible to take a video due to the severe stuttering :(
    Any one of you has these problems? How to solve it?

    I would like to ask to the autor:
    did you notice some problem with the display? There is a thread in the xda-developers forum that speaks about the yellow tinting or faded out left side of the screen. Please can you report about this problem?
  • B3an - Sunday, September 11, 2011 - link

    Why dont you just admit it's the best phone around hands down? :) Not just the best Android phone. It's clearly miles superior to the outdated iPhone 4.

    Shame you yanks have had to wait forever to get it, only to get 3 different versions that dont even look as good and have ridiculous names. I've been using a GSII since April and it's just unmatched.
  • ph00ny - Sunday, September 11, 2011 - link

    This yank got it on the UK launch day and i've been enjoying it since
  • steven75 - Sunday, September 11, 2011 - link

    It's not better in battery life, audio quality, display resolution and sharpness, or the many ways that iOS is better (AirPlay, app selection AND quality), immediate OS updates, etc).

    Gread Android phone though for those interested in 4.3" displays, which definitely isn't everyone. Personally, I'd wait for the Prime.
  • steven75 - Sunday, September 11, 2011 - link

    Oh and outdoor display brightness, which even at 100% isn't a match for iPhone, but then it's even capped at 75% for temp reasons.

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