The AMD Ryzen 7 5800X3D Review: 96 MB of L3 3D V-Cache Designed For Gamersby Gavin Bonshor on June 30, 2022 8:00 AM EST
- Posted in
- Ryzen 7 5800X3D
- 3D V-Cache
The level of competition in the desktop CPU market has rarely been as intensive as it has been over the last couple of years. When AMD brought its Ryzen processors to market, it forced Intel to reply, and both have consistently battled in multiple areas, including core count, IPC performance, frequency, and ultimate performance. The constant race to improve products, stay ahead of the competition, and meet customers' changing needs has also sent the two companies off of the beaten paths at times, developing even wilder technologies in search of that competitive edge.
In the case of AMD, one such development effort has culminated with 3D V-Cache packaging technology, which stacks a layer of L3 cache on top of the existing CCD's L3 cache. Owing to the fact that while additional cache is beneficial to performance, large quantities of SRAM are, well, large, AMD has been working on how to place more L3 cache on a CPU chiplet without blowing out the die size altogether. The end result of that has been the stacked V-Cache technology, which allows the additional cache to be separately fabbed and then carefully placed on top of a chip to be used as part of a processor.
For the consumer market, AMD's first V-Cache equipped product is the Ryzen 7 5800X3D. Pitched as the fastest gaming processor on the market today, AMD's unique chip offers eight cores/sixteen threads of processing power, and a whopping 96 MB of L3 cache onboard. Essentially building on top of the already established Ryzen 7 5800X processor, the aim from AMD is that the additional L3 cache on the 5800X3D will take gaming performance to the next level – all for around $100 more than the 5800X.
With AMD's new gaming chip in hand, we've put the Ryzen 7 5800X3D through CPU suite and gaming tests to see if it is as good as AMD claims it is.
AMD Ryzen 7 58003XD: Now With 3D V-Cache
Previously announced at CES 2022, the Ryzen 7 58003XD is probably the most interesting of all of its Ryzen based chips to launch since Zen debuted in 2017. The reason is that the Ryzen 7 5800X3D uses AMD's own 3D V-Cache packaging technology that essentially plants a 64 MB layer of L3 cache on top of the existing 32 MB of L3 cache that the Ryzen 7 5800X has.
To outline the framework of the 3D V-Cache, AMD is using a direct copper-to-copper bonding process, with the additional layer of 64 MB L3 cache stacked on top of the existing 32 MB L3 cache on the die. AMD claims this increases gaming performance by 15% on average when comparing the Ryzen 9 5900X (12c/16t) to a 12-core 3D chiplet prototype chip. Whether AMD's claim is based solely on the 12-core design or if this level of performance increase is linear when using fewer cores is hard to determine.
It is clear that 3D V-Cache and its innovative bonding technique, which fuses additional L3 cache on top of existing L3 cache, is an interesting way to deliver solid performance gains, given how crucial L3 cache levels can be for specific game titles. AMD also claims that the large levels of L3 cache improve performance in multi-threaded workloads such as video encoding.
The design of the Vertical (V) Cache is based on the same TSMC 7 nm manufacturing process as the CCD, with a thinning process that is part of TSMC's technologies designed to negate any thermal complications that would arise. Bridging the gap between the 32 MB of on-die L3 cache and the vertically stacked 64 MB of L3 Cache is a base of structural silicon, with the direct copper to copper bonding and connected by silicon VIAs and TSVs.
Looking at where it positions itself in the stack, the Ryzen 7 5800X3D is unequivocally the same price as the Ryzen 9 5900X, which benefits from four additional Zen 3 cores, as well as eight additional threads. The Ryzen 7 5800X3D does have a lower base frequency than the Ryzen 7 5800X by 400 MHz, with a 200 MHz lower turbo frequency. This will likely be a power limiting factor as the additional L3 cache will generate power.
|AMD Ryzen 5000 Series Processors for Desktop (>$200)
Zen 3 Microarchitecture (Non-Pro, 65W+)
|Ryzen 9 5950X||16||32||3400||4900||64 MB||-||4.0||105 W||$590|
|Ryzen 9 5900X||12||24||3700||4800||64 MB||-||4.0||105 W||$450|
|Ryzen 9 5900||12||24||3000||4700||64 MB||-||4.0||65 W||OEM|
|Ryzen 7 5800X3D||8||16||3400||4500||96 MB||-||4.0||105 W||$449|
|Ryzen 7 5800X||8||16||3800||4700||32 MB||-||4.0||105 W||$350|
|Ryzen 7 5800||8||16||3400||4600||32 MB||-||4.0||65 W||OEM|
|Ryzen 7 5700X||8||16||3400||4600||32 MB||-||4.0||65 W||$299|
|Ryzen 5 5600X||6||12||3700||4600||32 MB||-||4.0||65 W||$230|
As the 3D V-Cache is primarily designed to improve performance in game titles, the new chip isn't too far from the Ryzen 7 5800X in regards to raw compute throughput. There will be a slight advantage to the Ryzen 7 5800X and Ryzen 9 5900X in this area with higher core frequencies on both models. Still, as I've previously mentioned, the real bread and butter will be in gaming performance or at least games that will benefit and utilize the extra levels of L3 cache.
AMD Ryzen 7 5800X3D: Overclocking Support for Memory, But not the Core
Although the Ryzen 7 5800X3D supports memory overclocking and allows users to overclock the Infinity Fabric interconnect to supplement this, AMD has disabled core overclocking, which makes it incompatible with AMD's Precision Boost Overclocking feature. This has disappointed a lot of users, but it is a trade-off associated with the 3D V-Cache.
Specifically, the limitations in overclocking come down to voltage limitations ( 1.35 V VCore) through the use of its packaging technology. The dense V-cache dies, it would seem, can't handle extra juice as well as the L3 cache already built into the Zen 3 chiplets.
As a result, in lieu of CPU overclocking, the biggest thing a user can do to influence higher performance with the Ryzen 7 5800X3D is to use faster DDR4 memory with lower latencies, such as a good DDR4-3600 kit. These settings are also the known sweet spot for AMD's Infinity Fabric Interconnect as set out by AMD.
Looking at the state of the desktop processor market as it is now, and by the end of the year, things look promising for users with plenty of choices available. The primary battle right now in gaming performance comes down to AMD's Ryzen 7 5800X3D ($450) and Intel's 12th Gen Core series options, with the Core i9-12900K leading the charge for team Intel.
Perhaps the most interesting debate is when it comes to buying a new processor, as both the current generational offerings from both AMD and Intel offer superb gaming performance on the whole. It's tough to select a mainstream desktop processor that doesn't work well with most graphics cards, and outside pairing up a flagship chip with a flagship video card, it will most likely come down to performance in compute, productivity, and content creation applications. We know that AMD is releasing its latest Zen 4 core later on this year, and we have come to expect advancements and progression in IPC performance.
The AMD Ryzen 7 5800X3D with its 3D V-Cache is new and exciting, and specifically for gaming performance, the battle for the title of 'fastest gaming processor' is ever-changing. Based on the existing AM4 platform, AMD has given users a leading-edge design in a familiar platform, but the biggest challenge will be in making true of AMD's claims, and that's what we aim to do in this review.
Finally, regardless of how the 5800X3D does today, AMD's stacked V-cache technology is not a one-and-done offering. AMD recently announced there will be a Zen 4 variation with 3D V-Cache at some point during the cycle, as well as announcing the same for Zen 5, which is expected in 2024.
For our testing, we are using the following:
|Ryzen Test System (DDR4)|
|CPU||Ryzen 7 5800X3D ($450)
8 Cores, 16 Threads
105W TDP, 3.4 GHz Base, 4.5 GHz Turbo
|Motherboard||ASUS ROG Crosshair VIII Extreme (X570)|
2x32 GB DDR4-3200
|Cooling||MSI Coreliquid 360mm AIO|
|Storage||Crucial MX300 1TB|
|Power Supply||Corsair HX850|
|GPUs||NVIDIA RTX 2080 Ti, Driver 496.49|
|Operating Systems||Windows 11 Up to Date|
For comparison, all other chips were run as tests listed in our benchmark database, Bench, on Windows 10 and 11 (for the more recent processors).
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Stuka87 - Thursday, June 30, 2022 - linkIts not you, there is two full sets of them.
Gavin Bonshor - Thursday, June 30, 2022 - linkThank you, fixed 😊
RBeen - Thursday, June 30, 2022 - linkAlso does wonders for Planetside 2. I'm getting almost double the FPS from a 3600X
brucethemoose - Friday, July 1, 2022 - linkAh, the other game I wanted to see!
Unsurprising, and it definitely needs all the CPU it can get.
bunkle - Saturday, July 2, 2022 - linkNailed it. That's the biggest problem with all the games tested these days, they are single player games where CPU performance matters very little IMO.
Games that are heavily CPU bottlenecked tend to be online FPS games with large player counts (~100) and lots entities to simulate such as Plantside 2 you mentioned and many Unreal Engine 4 titles: Hell Let Loose, Squad, Post Scriptum, Beyond the Wire, Holdfast Nations at War, Rising Storm 2: Vietnam, Squad, PUBG etc. to name but a few.
The problem is that it's very hard to reliably benchmark these games where it matters: in online gameplay without developer support. It's also where gaming has stagnated for the last 10-15 years. We have these amazing openworld maps that are completely barren with nothing happening in them and stuck with a limited number of players.
I realise that this isn't directly related to CPU performance and is also a software engineering challenge simulating world across multiple cores etc. but being able to showcase new CPUs and associated performance in these titles would probably help a lot with CPU marketing and would probably drive further innovation. Just look at UE5, theirs no mention of it's online capability or what new gameplay it enables, just more eye candy.
MadAd - Sunday, July 3, 2022 - linkAgreed, in an shooter like Planetside 2 the closer things like resist tables and default texture maps can be to the CPU the more fps can be gained on the graphic side. Having easily 200-300 players in a single fight over a base along with tanks, quads, troop transports and aircraft flying around you need the best single core processor you can get, which is why I switched to AMD with the 5 series and having more 3D cache just sweetens that pot.
Slash3 - Thursday, June 30, 2022 - linkOn page 5, it states memory used is DDR4-3200 CL40. I assume that's a typo, and that the usual JEDEC 3200 CL22 kit was used?
Slash3 - Thursday, June 30, 2022 - linkAlso, "insert analysis" at the bottom of page 7, and "DDR4-43200" at the top of page 8. ;)
Glad to see the review up!
Gavin Bonshor - Thursday, June 30, 2022 - linkYou are correct, was just a typo
DevBuildPlay - Thursday, June 30, 2022 - linkGreat article! I would love to see a similar article on the 3D cache differences on Epic under DB and other server workloads.