From G-Sync Variable Refresh To G-Sync HDR Gaming Experience

The original FreeSync and G-Sync were solutions to a specific and longstanding problem: fluctuating framerates would cause either screen tearing or, with V-Sync enabled, stutter/input lag. The result of VRR has been a considerably smoother experience in the 30 to 60 fps range. And an equally important benefit was compensating for dips and peaks over the wide ranges introduced with higher refresh rates like 144Hz. So they were very much tied to a single specification that directly described the experience, even if the numbers sometimes didn’t do the experience justice.

Meanwhile, HDR in terms of gaming is a whole suite of things that essentially allows for greater brightness, blacker darkness, and better/more colors. More importantly, this requires developer support for applications and production of HDR content. The end result is not nearly as static as VRR, as much depends on the game’s implementation – or in NVIDIA’s case, sometimes with Windows 10’s implementation. Done properly, even with simply better brightness, there can be perceived enhancements with colorfulness and spatial resolution, which are the Hunt effect and Stevens effect, respectively.

So we can see why both AMD and NVIDIA are pushing the idea of a ‘better gaming experience’, though NVIDIA is explicit about this with G-Sync HDR. The downside of this is that the required specifications for both FreeSync 2 and G-Sync HDR certifications are closed off and only discussed broadly, deferring to VESA’s DisplayHDR standards. Their situations, however, are very different. For AMD, their explanations are a little more open, and outside of HDR requirements, FreeSync 2 also has a lot to do with standardizing SDR VRR quality with mandated LFC, wider VRR range, and lower input lag. Otherwise, they’ve also stated that FreeSync 2’s color gamut, max brightness, and contrast ratio requirements are broadly comparable to those in DisplayHDR 600, though the HDR requirements do not overlap completely. And with FreeSync/FreeSync 2 support on Xbox One models and upcoming TVs, FreeSync 2 appears to be a more straightforward specification.

For NVIDIA, their push is much more general and holistic with respect to feature standards, and purely focused on the specific products. At the same time, they discussed the need for consumer education on the spectrum of HDR performance. While there are specific G-Sync HDR standards as part of their G-Sync certification process, those specifications are only known to NVIDIA and the manufacturers. Nor was much detail provided on minimum requirements outside of HDR10 support, peak 1000 nits brightness, and unspecified coverage of DCI-P3 for the 4K G-Sync HDR models, citing their certification process and deferring detailed capabilities to other certifications that G-Sync HDR monitors may have. In this case, UHD Alliance Premium and DisplayHDR 1000 certifications for the Asus PG27UQ. Which is to say that, at least for the moment, the only G-Sync HDR displays are those that adhere to some very stringent standards; there aren't any monitors under this moniker that offer limited color gamuts or subpar dynamic contrast ratios.

At least with UHD Premium, the certification is specific to 4K resolution, so while the announced 65” 4K 120Hz Big Format Gaming Displays almost surely will be, the 35” curved 3440 × 1440 200Hz models won’t. Practically-speaking, all the capabilities of these monitors are tied into the AU Optronics panels inside them, and we know that NVIDIA worked closely with AUO as well as the monitor manufacturers. As far as we know those AUO panels are only coupled with G-Sync HDR displays, and vice versa. No other standardized specification was disclosed, only referring back to their own certification process and the ‘ultimate gaming display’ ideal.

As much as NVIDIA mentioned consumer education on the HDR performance spectrum, the consumer is hardly any more educated on a monitor’s HDR capabilities with the G-Sync HDR branding. Detailed specifications are left to monitor certifications and manufacturers, which is the status quo. Without a specific G-Sync HDR page, NVIDIA lists G-Sync HDR features under the G-Sync page, and while those features are specified as G-Sync HDR, there is no explanation on the full differences between a G-Sync HDR monitor and a standard G-Sync monitor. The NVIDIA G-Sync HDR whitepaper is primarily background on HDR concepts and a handful of generalized G-Sync HDR details.

For all intents and purposes, G-Sync HDR is presented not as specification or technology but as branding for a premium product family, and right now for consumers it is more useful to think of it that way.

The ASUS ROG SWIFT PG27UQ Review: Premium HDR Gaming When DisplayPort 1.4 Isn’t Enough: Chroma Subsampling
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  • HollyDOL - Wednesday, October 3, 2018 - link

    When there is a 27" 4k HDR Eizo with G-Sync and 'CX' line+ picture quality, I'll be thinking of upgrade.

    Got only space for one screen and use cases are quite wide. Pro (job) usage has to get the priority.
  • FreckledTrout - Wednesday, October 3, 2018 - link

    Couple that with a MIni LED backlight array for the HDR part and that would be one hell of a monitor.
  • HollyDOL - Wednesday, October 3, 2018 - link

    Hmm... the dilemma: new screen or new car :-)
  • Impulses - Wednesday, October 3, 2018 - link

    You probably spend more time in front of the screen than in the car! ;P
  • HollyDOL - Thursday, October 4, 2018 - link

    Is it okay to quote you when I negotiate the home budget :-) ?
  • Kamus - Wednesday, October 3, 2018 - link

    Article should be updated. The latest windows update finally fixes HDR support for windows (you now get a slider for SDR content, and it works fine)
  • Lau_Tech - Wednesday, October 3, 2018 - link

    I find the Brightness and Contrast charts confusing, would probably be easier to read if done as a simple table with min/max luminance.

    As for those who want to talk about mini-led vaporware, I dont want whatever it is you're smoking
  • Samus - Thursday, October 4, 2018 - link

    This monitor consumes as much power as my entire PC while gaming. That's insane.
  • CoryS - Friday, October 5, 2018 - link

    I do photo editing, and would like to start doing 10 bit HDR video work (as a passionate hobby, not a profession) But also would like a GSYNC monitor for gaming.

    Would this or the upcoming 35 model be a good fit? I can't tell from the review if the color space support is adequate for the editing work I do.
  • Glenwing - Sunday, June 16, 2019 - link

    Good article :) not to be nitpicky, but just a few typo corrections:

    "Notably, this isn’t enough bandwidth for any higher refresh rates, particularly not 144MHz"

    I think you mean "Hz", not "MHz" :P

    "I’ve seen it referred to >>as<< compression at some points"

    Missing word added ^

    "None the less, "

    This is actually one word :P

    Cheers ^.^

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